Welcome to Mindgames
These games require the Microsoft VB6 runtimes to be installed beforehand. Normally this library would already be installed as part of MS Windows setup.
Play, learn, and enjoy free games. There are 100 games and programs available. They are all freeware and require a 32-bit Microsoft Windows environment. You can contact me with any problems, comments, or suggestions you may have at "ihsan AT ihsan DOT biz".
Earlier MSDOS versions of some games are also available for download.
List of all gamesNews
1 August 2008
*** NEW *** Pyraword v1 releasedIn this game you are required to make a set of words arranged as a pyramid. List of letters comprising these words is given. Words must be arranged as one top down, and 2, 3, 4 or 5 across depending on the puzzle size. Three letters are given as hint.
- Download, 1.52MB
- See details
- 20,000 ready made puzzles 289KB
24 July 2008
*** NEW *** Make9 v1 releasedThis is a popular game with younger children traveling in a car. You pickup number plate of a car passing by, take first six numbers and add, subtract these to get a total of 9. This program simulates that game. A good exercise in mental maths.
- Download, 361KB
- See details
22 July 2008
*** NEW *** BoomeWord v1 releasedIn this word game you are required to use the last two letters of a word and make new words ultimately returning back to the original word. The last two letters of a word must be the first two letters of the next word. All words are five letters long and must return to the original word in five steps.
- Download, 402KB
- See details
17 July 2008
*** NEW *** FitAWord v1 releasedIn this word game you are given a set of three letters and two blanks in between. You are required to fill the two blanks and add letters before the first letter or after the last letter to make a valid word. Once you make a word, letters used in the two blanks become part of the word to be found next. The game ends when there are no valid words are left corresponding to the letters used in the previous word. This game is good for learning new words and making right choices of letters so that the game continues longer thus accumulating higher number of points.
- Download, 957KB
- See details
13 July 2008
*** NEW *** nSeq2D v1 releasedYou are required to adjust a series of numbers to be in sequence. Numbers are adjusted by taking away 1 from one cell and adding it to one of its neighbouring cells. A numbers must be added to a cell once only. However, numbers can be removed from a cell more than once. 20,000 puzzles with solutions are provided with this program.
- Download, 360KB
- See details
- 20,000 ready made puzzles 886KB
13 July 2008
*** NEW *** Mid3 v1 releasedIn this word game you are required to guess the three letter common to 8 words, last three for four and first three for the other four words.
- Download, 1.74MB
- See details
4 July 2008
*** NEW *** nSequence v1 releasedYou are required to adjust a series of numbers to be in sequence. Numbers are adjusted by taking away 1 or 2 from one cell and transferring to another. A numbers in a cell must be taken away only once. However, numbers can be added to a cell more than once. 20,000 puzzles with solutions are provided with this program.
- Download, 382KB
- See details
- 20,000 ready made puzzles 384KB
20 June 2008
*** NEW *** RedOut v1 releasedYou are required to clear the entire column above the red arrow. Grid is populated with horizontal (green) and vertical shapes (blue). Move these shapes around to get the red arrow up and out. Grid size is 6x6 to 20x20. 20,000 puzzles with solutions are provided with this program. Most puzzles are rather easy to solve but do require considerable visual thinking and planning.
- Download, 376KB
- See details
- 20,000 ready made puzzles 1.1MB
13 June 2008
*** NEW *** Last4 v1 releasedIn this word game you are required to guess the last four letters of a set of 5 words. Three English dictionaries of words with last four common letters are provided with the program. User can create and use its own dictionaries.
- Download, 1.4MB
- See details
12 June 2008
*** NEW *** Connect v1 released
Connect is a varaiation of the Number Link puzzle (by Nikoli - 2006).
The player has to connect a node (a circle) with a number using as many cells as the number. Count of cells used includes the circle and the number as well. The lines cannot branch off or cross over each other, and the numbers have to fall at one end and the circle at the other. All cells must be filled with line and there is only one unique solution for a puzzle. 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16.
- Download, 388KB
- See details
- 20,000 ready made puzzles 1.3MB
8 June 2008
*** NEW *** x123 v1 releasedYou are required to fill a 5x5 grid with numbers 1,2,3 in each row and each column. Two cells in each row and column must therefore be blank. Number cannot be duplicated in a row or a column. You are provide 8 hints. A hint indicates what is the first number in a row or a column. 20,000 puzzles provided with this program.
- Download, 358KB
- See details
- 20,000 ready made puzzles 290KB
6 June 2008
*** NEW *** nDrop v1 releasedA small but tough puzzle. The layout is that there are three numbers at the top and three rows of 4 numbers each underneath. Each of the three rows has an empty cell. You are required to align three empty cells under one of the three numbers at the top. The number will drop down the empty column if the number is greater than or equal to numbers on the left and right of the empty column. Game ends when you drop down all three numbers.
- Download, 380KB
- See details
30 May 2008
*** NEW *** NumberLink v1 releasedNumber Link is a Japanese logic puzzle published by Nikoli (2006). The player has to pair up all the matching numbers on the grid with single continuous lines (or 'paths'). The lines cannot branch off or cross over each other, and the numbers have to fall at the end of each line (i.e. not in the middle). All cells must be filled with line and there is only one unique solution for a puzzle. Fans of Sudoku, Kakuro, Hashi and the like are sure to find this logic puzzle a refreshing challenge! 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16. Generally NumberLink puzzles are rather easy to solve - size 8x8 and below in particular. Nevertheless they are good fun to try. This program will generate puzzles that have unique solutions. Caution - puzzle size 12x12 and above may take some time to generate.
- Download, 384KB
- See details
- 20,000 ready made puzzles 1.5MB
14 May 2008
*** NEW *** nashE v1 releasedThis program is a simple game using a board layout based on Nash equilibrium (named after John Forbes Nash, who proposed it). This game is not about demonstrating the equilibrium theory or its application. Nevertheless some principles of the equilibrium theory would apply when you play this game against the computer. A 3x3 matrix contains nine numbers distributed randomly. Player 1 has numbers 1 to 9 in the bottom left while player 2 numbers 1 to 9 are in the to right corner of a cell. Players 1 and 2 move alternatively and try to maximise its score before game ends.
- Download, 342Kb
- See details
25 April 2008
*** NEW *** ChainLetter v1 releasedAt last - another Word game. In this game you are required to make 5-letter words. Middle letter of each word is used as the first and last letter of the next word. Try to use most commonly used letters as a middle letter so that the chain continues longer for higher scores. Points are given for each word made using the Scrabble point system. Game ends when all possible words in the dictionary have been used, or 5 minutes are up. You can use dictionaries of your choice and program also provides hints. Good for younger users learning new words.
- Download, 356Kb
- See details
22 April 2008
*** NEW *** Reversudoku v1 releasedThis game is Sudoku in reverse - simpler but with even bigger challenge. Basically a 9x9 grid is already filled in with number 1 to 9, nine times. All you have to do is to identify nine segments of nine cells each, with each segment containing numbers 1 to 9. All 9 cells in a segment must be connected in one chain. Only hint you have is that if a number in a cell and a number in any of its four neighbors (left, top, right and bottom) add to 9 then both cells will belong to one segment. There are no other rules.
- Download, 396Kb
- See details
- 20,000 ready made puzzles 1.1Mb
10 April 2008
*** NEW *** ShuntDown v1 releasedWelcome to ShuntDown - a number game of skill and fun. Numbers 1 to 9 in four colours are arranged randomly in two stacks. Rearrange these numbers, ascending or descending, in four stacks of four colours. You have seven working places and five reserve places to work with. This game is not easy and requires considerable planning and forethought as you move the numbers around. 20,000 ready made puzzles are provided with this program.
- Download, 447KB
- See details
- 20,000 ready made puzzles 218KB
31 March 2008
*** NEW *** Circolar v1 releasedRotate three rings to align three segments of same colours. Each ring has eight segments. Three colours are distrubuted randomly in each segement with some colours duplicated. As you rotate a ring left or right, all colours in it rotate accordingly. You are required to get three segments, each of a different colour aligned correctly. With careful thinking any random puzzle can be solved in three to four rotations.
- Download, 377Kb
- See details
26 March 2008
*** NEW *** nLock v1 releasedBreak the lock combination and make four numbers from a set of eight numbers and four plus and minus. Given numbers are on two circles, four horizontal and four vertical, and signs are on one circle in the middle. A pair of numbers and a plus/minus sign are aligned forming an equation and a resulting number. Rotate circles - and numbers and signs on them to get four target numbers. Like a locker combination there is only one unique set of locations that will give the desired four numbers. Use your spare time to stretch your mental math capabilities.
- Download, 377Kb
- See details
21 March 2008
*** NEW *** nPairs v1 releasedIn this game a set of 50 numbers (numbers 0 to 9 in five colours) are placed in 10 columns, 5 rows each. First 9 columns are the Working area. You are required to match and eliminate pairs from the Working area. Game ends when all numbers have been removed. The tenth column is the Reserve area, a number can be moved any time from Reserve to Working area. Game is deceptively simple but careful planning and foresight is needed to solve.
- Download, 413Kb
- See details
11 March 2008
*** NEW *** nKlondike v1 releasedKlondike is probably the best-known solitaire card game in the world. This game called nKlondike is a Klondike clone with a mathematical twist. There are a total of fifty numbers in the deck, 10 each colour with numbers 0 to 9. You are required to put the set of 50 numbers from back in order in 5 stacks. Rules are similar to Klondike with some interesting variations.
- Download, 390Kb
- See details
11 March 2008
*** REISSUE *** nFreeCell v1 updatePlay FreeCell but with numbers. Different and difficult card game. You are required to put a set of randomly placed 50 numbers in 5 colours with numbers 0 to 9 each, back in order. This program is a lighter version of FreeNumCell program and a reissue of earlier game FreeCellLight.
- Download, 390Kb
- See details
23 February 2008
*** NEW *** FreeCellLight v1 releasedPlay FreeCell but with numbers. Different and difficult card game. You are required to put a set of randomly placed 50 numbers in 5 colours with numbers 0 to 9 each, back in order. This program is a lighter version of FreeNumCell program.
- Download, 337Kb
- See details
22 February 2008
*** NEW *** FreeNumCell v1 releasedPlay FreeCell but with numbers. Different and difficult card game. You are required to put a set of randomly placed 50 cards in 5 colours with numbers 0 to 9 each, back in order. This program also offers you the choice of creating and printing custom cards with pictures so than you can play this game without a computer.
- Download, 470Kb
- See details
8 February 2008
*** NEW *** MazeKing v1 releasedThis solitaire card game has 52 cards laid out randomly in a 9x7 grid. Eleven locations are left empty. Purpose of this game is to move cards around following a set of rules and put them back in order in four stacks of four suits. This program offers you the choice of creating and printing custom cards with pictures.
- Download, 628Kb
- See details
24 January 2008
*** NEW *** maThjong v1 releasedMahjong (also spelled mahjongg) is a Chinese board game involving skill, strategy, and calculation, as well as a certain degree of luck. There are many variations of this game but basic objective is to build complete suits, usually of threes, from a given set of tiles. MaThjong is Mahjong with a mathematical flavor. The board consists of a number of tiles and each tile has a randomly selected number. You are required to remove tiles from the board by selecting three tiles at a time that have a mathematical relation. Overlapping tiles are exposed as you progress through the game.
- Download, 396KB
- See details
15 January 2008
*** NEW *** SnakesLadders v1 released
Snakes&Ladders is a well known old game. Its simplicity makes it popular with younger children, but there is a lack of any skill component. In this Mindgames variation, you play on your own using your brains instead of dice.
You are given a square grid populated with a number of snakes and ladders. Purpose of the game is for you to start from number 1 and reach to the last number on the grid using only the given set of numbers or steps. You must jump upon reaching a stair and move down at snake square. This game looks deceptively simple but a lot of visual thinking and mental addition subtraction is required to solve even simple puzzles.
You can solve on screen or print and then solve on paper at your leissure. An excellent way to keep your mind active in your spare time. 20,000 puzzles of varying difficulty are provided with this program.
4 January 2008
*** NEW *** Set v1 releasedSet is a card game designed by Marsha Falco and published by Set Enterprises in 1991 http://www.setgame.com/. This game is played with a deck of 81 cards. The purpose of the game is that from an array of 12 cards find sets of three cards which are either all the same or all different in each of the four properties. Main features of this program are:
- Select three shapes from a set of 6: rectangle, square, oval, circle, rounded rectangle and rounded square
- Select pictures instead of regular shapes, helps Sets look more colourful, interesting and easier to solve for younger users
- Three colours of your choice
- Card shape: rectangular or rounded
- When you make a set, optionally select which cards in the Set should be removed (defaults is 3)
- Set display color schemes
- Learn to find Sets through a tutorial
- Download, 482Kb
- See details
Games
Letterart
Download now
version 1.0
Updated 21 July 2004
LetterArt is game of fun with letters. Place, rotate, and move letters to make fancy patterns. Select different fonts to use symbols instead of letters. Sample files are provide for a quick start.
Listfile
Download now
version 1.0
Updated 21 July 2004
ListFile is Windows Explorer type program. However instead of a list of files, this program displays file names and their attributes in a "Table" format. Table provides query, sorting, export and file size calculation features currently not available in standard Explorer. Here is how you may want to start using this program:
How to use
- Run ListFile. You will be presented with a Directory Tree on the left, and an empty Table with headers on the right hand side.
- Drag folders from the Tree on to the Table. All files in the folder will be tabulated against the Table header (eg file attributes such as filename, directory etc). There are more than 2 dozen attributes to choose from.
- Left Click on Table headers to sort.
- Right click on Table headers separator to insert file attributes from the Table.
- Query the Table and generate a second Table, based on file attributes or file contents specified in the query. Use and/or logic to construct complex queries. A query may be set as a filter. Any folder dragged from Tree to the Table will be filtered accordingly.
- Copy files listed in a Table to a folder.
- Export a Table to an Access, Excel, CSV or HTML file, or to ZIP file.
- Many more options.
Patternmaker
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version 1.0
Updated 28 July 2004
Main purpose of this program is to make abstract patterns from a subset of an image. Patterns are beautiful to observe and interesting to analyze. However, what makes a pattern look good is a mystery. Certainly some kind of ordered repetition appears pleasing to eye. The pattern making replicates parts of an image in an organized manner. Even with just using a few of the numerous ways of arranging an image, the results appear pleasing and delightful. A pattern can then be manipulated through filters and special effects for added abstraction.
Filters and special effects can be used on standard image files also.
Rotapics
Download now
version 1.0
Updated 13 August 2004
The purpose of this game is to reassemble a randomly scrambled picture. This is a great game for improving visual skills in pattern recognition and arrangement.
Layout
A picture is divided into 20 square tiles. These tiles are placed on a 5x5 grid, with 5 tiles being blank.
How to play
You move tiles by left or right click on the tile until the original picture is reassembled. Correct picture is shown on the right while scrambled picture is on left divided into 20 tiles. Unlike many other games of similar nature, when a tile is moved, all its four neighboring tiles move.
Computer can also solve scrambled pictures.
Viewer
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version 1.0
Updated 21 July 2004
Viewer Program is a small, simple and a fast way of navigating through directories, searching and displaying files. VIEWER has a unique way of filtering and displaying directory files. Its major features are:
- Single click navigation and viewing of files
- View Zipped files without unzipping
- Display and view file trees by extension or date
- Collect files from different directories into a FileBasket and copy, zip the entire basket
- View most common file types including text, Excel, Access etc.
- Create Zipped files
1check
Download now
version 1.0
Updated 21 July 2004
The purpose of this game is to remove maximum number of pieces from the board.
Layout
48 pieces are laid out along the border of an 8x8 square.
Aim
Remove pieces like in a normal checkers game. Move diagonally jumping over a piece into an empty square removing a piece in this process. Only one piece may be removed in one move. It is fairly easy to remove 30 to 39 pieces. It is challenging to remove 40 to 44 and a substantial achievement to remove 45 to 47.
Abalone
Download now
version 1.0
Updated 21 July 2004
Two-player, strategy game Abalone was invented in 1990 by Laurent Levi and Michel Lalet. The concept of the game is based on the popular Japanese Sumo wrestling.
Layout
The board is a hexagonal field representing the Sumo arena. There are 4 interlaced different size hexagons, where the most exterior hexagon has 5 circular locations at each side. In the middle there is a single location. As a total, there are 61 circular board locations. Each player has fourteen pieces that can rest in these locations. In initial game position Green pieces are at the top three rows, and Red is at bottom three rows.
Start
Starting from the initial configuration, each player takes a turn. During a turn, a player can shift one, two, or three pieces together in any of the six directions, provided that there is an adjacent space, i.e., in line or broadside. Furthermore, whenever a player has a numerical superiority in a line (three to two, three to one, or two to one), during a turn the player is allowed to push the opposing marbles with an inline move.
Aim
Players take turns "pushing" 1, 2 or 3 linearly connected pieces, attempting to push their opponents' pieces off the board. First player to push 6 of their opponent's pieces off the board wins. One of the players can be the computer.
For detailed instructions and strategies for play see numerous Abalone sites on the Web.
Awari
Download now
version 1.0
Updated 21 July 2004
This is an ancient game from Africa. Try to capture opponents pieces. Requires visual thinking and some math skills.
Layout
This game is played between two players with a number of beads in 12 boxes, 6 boxes on your side (at the bottom) and 6 boxes on computer's (side at the top). There are two banks as well, one for you on the right, and one for the computer on the left.
Start
At the start of each game you can select the number of beads in each box. Left click on a box or use TAB and RETURN key to select a box. Right click on a box view how beads will be distributed if that box were to selected for play.
Aim
The purpose of the game is to move maximum number of beads into your bank. You make your move by taking all the beads from a box on your side and deposit one bead at a time in each box anti-clockwise. If the last bead is put in your bank you get an extra move. Also if the last bead is put in an empty box then you take all the beads in the opposite box. The game ends when all the boxes on your or computer side have been emptied. The player with most beads in the bank wins.
ColoRama
Download now
version 1.0
Updated 8 August 2007
ColoRama is a 4-in-a-row clone with the same addictive quality. You are required to move and line up pieces in a row or a column of a grid. Grid size can be 6x6 to 10x0. Must make a 5 piece line in 10x10 and 9x9 grid, and a 4 piece line in 8x8, 7x7 and 6x6 grids.
Rules
- Click and dragdrop a piece to a new location on the grid, the destination location must be reachable with horizontal and vertical moves.
- A line must be a set of four or more similar pieces lined up vertically or horizontally
- Must make a 5 piece line in 10x10 and 9x9 grid, and a 4 piece line in 8x8, 7x7 and 6x6 grids
- After you make a move, a set of three pieces will be placed randomly on the board
- If you make a line, you get an extra move - three pieces will not be placed
- You must make a move within a minute, three pieces will be placed after the timeout
- Pieces in a line will be removed from the grid
- You will get a wild-card piece (white) if you make three or more lines before the timeout
- A wild-card piece can be combined with any other three or more similar pieces to make a line
Conquer
Download now
version 1.0
Updated 3 March 2006
In this classic game of military strategy, you battle to conquer a Map of Areas and Regions. To win you must eliminate your opponent by occupying every Area in the Map. The first player to do so wins the game.
The computer simulates the Conquer game for two or three players. A number of Maps are provided, however any other suitable map may also be used. A companion program for making new maps is available free on request.
Dodge
Download now
version 1.0
Updated 21 July 2004
Try moving all your pieces across the board from bottom to top. Computer plays left to right.
Layout
On a square board, 3 to 7 pieces are placed at the bottom and n the left column. You play with the pieces at the bottom row and the computer plays with the pieces in the left column.
Start
On a square board, 3 to 7 pieces are placed each at bottom row and left row.
Aim
The purpose of this game is to move all your pieces to the opposite side of the board. The winner is the player whose pieces have all been moved to the opposite side. The players go in turn moving one of its pieces to an adjacent empty position. You can move Up, Right, or Left. There are no diagonal moves, no jumps or captures. If your pieces leave no place for computer to move, you lose.
Guesswhat
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version 1.2
Updated 9 August 2004
This is a two-player guessing game. Each player takes turns trying to guess the other player's choice. You can play against the computer.
Layout
At the start of the game, the screen displays a set of objects, usually 16 to 20. These objects look alike but differ in certain characteristics. Computer and the player selects one object from the ones displayed.
Aim
The object of the game is for you to guess what computer has selected and for the computer to guess you choice.
How to play
You have to find out computer's choice before the computer guesses yours. You eliminate potential candidates by asking questions about object characteristics. For example, when "persons" are displayed you may ask whether a person is a male or female. Depending on yes or no answer, you can eliminate a group of objects on the screen. Once you have eliminated all the objects but one, then you know what computer had selected. Computer and you take turns asking questions. You start first.
Hex
Download now
version 1.0
Updated 21 July 2004
A simple game, yet of surprising mathematical subtlety. Complete your chain before computer does.
Layout
Hex is played on a diamond-shaped board made up of hexagons. The number of hexagons may vary, but the board usually has 11 on each edge. Two top and bottom opposite sides of the diamond are labeled red, while the hexagons at the left side and right side are green. One player plays with green pieces while other with red. The players alternatively place one of their pieces on any one of the hexagons, provided the cell is not already occupied by another piece.
Aim
The objective of the Hex game is to complete an unbroken chain of green pieces between the left side and the right side. While red tries to complete a similar chain of red pieces between the top side and the bottom side.
The chain may freely twist and turn. The players continue placing their pieces until one of them has made a complete chain. The game cannot end in a draw, because one player can block the other only by completing its own chain. These rules are simple, yet HEX is a game of surprising mathematical subtlety.
How to play
In this computer game, computer always plays red. Green usually starts first unless overridden. Left-click in a cell to place a green place. If you wish computer to start first, right-click on any cell on the board.
Lls
Download now
version 1.0
Updated 21 July 2004
In this game there are two L's. You have green L, the computer has red L. The purpose of this game is to position your L in a manner that the opponent is not able to move its L to another position. There are also two blue boxes that you can place on any empty position after you have placed your L. Use Blue Boxes to block opponents choices for moving the L.
This game requires considerable visual thinking and it is rather hard to beat the computer.
Ludo
Download now
version 1.0
Updated 21 July 2004
The rules are as follows (English version): a game for 2, 3 or 4 players
Layout
Game has one playboard, 1 dice, 16 counters (4 sets of colors).
Four Player squares are on the left four quadrants. home bases are in the middle. Computer program has a play log on the left top showing dice thrown and actual play. Bottom right hand has a count of dice thrown for each player. Bottom line is the command line for making moves for human players.
Aim
Players in turn, race each other around the circuit to be the first to get all of their counters to the home base. When counters are knocked off they are returned to the starting square.
How to play
Each player picks a set of counters and places them in the Starting Squares of the same color. Take it in turns to throw. You must throw a 6 before you can move a piece onto the track. Every time you throw a 6 you get another throw and you can move any one counter to the number shown on the dice.
If your Counter lands on one of your opponent's they are knocked off and returned. If one of your counters lands on top of your counters this forms a block. Your block cannot be passed by any of the opponent's pieces. When a counter goes all the way round the board it can enter the h column. To land in the home triangle you must throw the exact number. The winner is the first player to get all four counters into the home triangle.
Makebridge
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version 1.0
Updated 21 July 2004
MakeBridge is 2-player game. Try make a bridge from left to right. You play against the computer. Computer goes vertical.
Layout
Game is played on a 13x13 grid. Alternative cells in the grid are filled with X's and O's.
Aim
The object of the game is for the human player to connect O's and go from first column on left to last column on right. Computer goes from top to bottom by connecting X's. O's and X's must be connected in a chain without crossing other player's chain. Any two O's or any two X's may be connected anywhere on the board. First player to make a chain wins.
Masterm
Download now
version 1.0
Updated 21 July 2004
Welcome to the ancient game of Master Mind. This version of the game is played with a set of maximum 16 colours.
Aim
The purpose of the game is to deduce the arrangement of a selection of colours and their positions. The computer selects a row of colours from a set. You are then required to pick colours from this set and position them in a row. The computer matches your row with the one selected. The number of correct colours selected and the number of correct colours in correct positions are shown. You repeat this process until you deduce all the colours and their positions correctly.
How to play
To pick a colour place mouse on the colour, press left-button and drag the colour to the desired position and release left-button to place. Default number of colors to guess is 6 in 4 positions. You can change these numbers for a variety of game difficulties.
Maze
Download now
version 1.0
Updated 21 July 2004
This program generates a maze for you to solve. Each maze generated has a unique layout and only one open path from start to finish.
Layout
A maze can be from 5 columns, 5 rows upto 26 columns and 18 rows.
Aim
You play with the computer. Try and beat the computer by going from the bottom of the maze to the top. The computer "monster" will move from top to bottom. To win you must avoid the monster and get to the top before the monster exits from the maze.
Moneydrain
Download now
version 1.1
Updated 25 May 2006
Line up the black boxes to form a drain and take your money down as fast as possible.
Layout
A 10x12 grid with 12 pieces to start (6 green and 6 red). Pieces move down into empty spaces.
Aim of the game
Move a row left or right to align empty spaces underneath. Try to move green pieces to row 12 as fast as possible. Computer plays against you.
How to play
Click left or right arrow to shift left or right a row with pieces. The game appears simple but needs considerable visual thinking and planning ahead.
Mutorere
Download now
version 1.1
Updated 21 July 2004
This game is played on a nine star board. There are ten circles on the board, one in the centre and nine around the centre circle. User player plays against the computer. Each player has four stones each. User has green and computer has red stones.
How to play
Each player takes alternate turns, moving one stone at each move. Rules for moving a stone are:
- Move sideways to an empty circle
- Move from centre to any empty circle
- Move to centre if centre is empty
The game is won by the player if the opponent cannot move any of its stones.
nCheckers
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version 1.0
Updated 23 January 2007
nCheckers is a Checkers game with a twist. Ideal for mathematically minded, with plenty of time to spare. Following are the variations in nCheckers game as compared with the standard Checkers:
- Board: Size can be 6x6, 8x8, 10x10, or 12x12. Each piece has a random value associated with it. For example an 8x8 board will have 12 pieces per player with values -6 to -1 and 1 to +6.
- Moves: Pieces move as per standard Checkers rules.
- Scoring: Each player starts with a score of 100. When a piece is captured, the value of the captured piece is added to the player score.
- End Game: The game ends when a player pieces are unable to move or a player is left with no pieces. At the end of a game, values of remaining pieces of each player are added to its score. Player with the higher score wins. Therefore, a player may have no pieces left but may still win.
- Strategies: Standard Checkers strategies will not work in nCheckers. Some hints for winning are: capture positive value pieces; sacrifice negative value pieces; try to transform negative value pieces to Kings; and try to block opponent pieces when you have a superior score
Nim
Download now
version 1.1
Updated 21 July 2004
Nim means "to take away". This game is played between two players, the computer and yourself. A number of disks are placed in three piles. Computer randomly places upto 16 disks in each of these piles. The game then begins.
Aim
You and the computer take turns and remove disks from a pile. You select a pile on your turn and remove one or more disks from it. Computer does the same on its turn. Remember that in any move disks from only one pile may be removed. You cannot skip a move. You always start first.
The player who picks up the last disk loses.
How to play
In order to remove disks place mouse cursor on the disk pile at appropriate position and click. You can change the number of piles and the number of disks in a pile. Press "Size" option first. Then click left/right mouse button on the pile size to set the number of disks.
RedOut
Download now
Version 1.0
Updated 20 June 2008
You are required to clear the entire column above the red arrow. Grid is populated with horizontal (green) and vertical shapes (blue). Move these shapes around to get the red arrow up and out. Grid size is 6x6 to 20x20. 20,000 puzzles with solutions are provided with this program. Most puzzles are rather easy to solve but do require considerable visual thinking and planning.
How to Play
- Horizontal shapes move left or right only. Left click on a shape to move left, and right click to move right.
- Vertical shapes move up or down only. Left click on a shape to move up and right click to move down.
- You can also move mouse over a shape (no clicks) and click on an empty location to move the shape to the location clicked
Program Options
- Save and reload puzzles
- See solution with pause or no-pause
- Use one of 20,000 puzzles or let program create one at random
- Set display colour schemes
- 20,000 puzzles with solutions Download
- Set display colour schemes
Tangrams
Download now
version 1.1
Updated 25 May 2006
This is an ancient Chinese game of "Seven Tans" called Tangrams. Making tangrams demands considerable imagination, visual thinking and patience.
Layout
A Tangram is made of seven parts of a square that has been divided into 2 large triangle blocks, 1 medium triangle, 2 small triangles, 1 square, and 1 parallelogram block.
Aim
The purpose of this game is make a given pattern with different combination of the seven blocks of the square.
Rules
You may rotate and flip each block and put them alongside each other. A block however may not overlap another. All seven blocks must be used, and no block(s) should be left isolated. You are provided with the tangram to make on the right hand side windows. The left hand side window has the seven blocks which you move with the left mouse button or rotate with the right mouse button to construct the required tangram.
8off
Download now
version 1.0
Updated 21 July 2004
This solitaire card game is a variation of FreeCell. Requires One standard deck of 52 cards.
Layout
- Four Foundation spaces on top right corner
- Eight Piles of six cards each at bottom
- Eight empty Cells at top left corner
Start
48 cards are dealt at random, 6 cards each for eight Piles. Four remaining cards are placed in the empty Cells.
Aim
The aim is to build on each of the four Foundation cards on the top left corner in the order: A,2,3,4,5,6,7,8,9,10,J,Q,K, one suit per Foundation.
Broken
Download now
version 1.0
Updated 21 July 2004
Also known as calculation and Broken Intervals, this solitaire card game requires thought and foresight.
Cards
One standard deck of 52 cards is required.
Start
Choose any A, 2,3 and 4 and lay them in a row at the top of the table as foundation cards. All the remaining cards, held face down, are called the stock. Four discard piles are formed below the foundation cards as the game progresses.
Aim
The aim is to build on each foundation card in the following order:
- On A, build A,2,3,4,5,6,7,8,9,10,J,Q,K in increasing value of 1
- On 2, build 2,4,6,8,10,Q,A,3,5,7,9,J,K in increasing value of 2
- On 3, build 3,6,9,Q,2,5,8,J,A,4,7,10,K in increasing value of 3
- On 4, build 4,8,Q,3,7,J,2,6,10,A,5,9,K in increasing value of 4
Playing
One card is turned up from the stock and may be placed overlapping any of the foundation cards, to begin building. If a card cannot be used to build, it may be placed face up on any of the four discard piles. As the game continues, the top card of any discard pile may be used to build, but may not be transferred to another discard pile.
Fours
Download now
version 1.0
Updated 21 July 2004
The aim of this solitaire card game is to build up cards in the four Corner piles in ascending suit sequence. Each corner is based on a different suit. Cards are placed on the base card, up by one value, 9 to 10, or King to Ace etc. The game ends when all the four Corner piles have been completed.
Freecell
Download now
version 1.0
Updated 21 July 2004
A well known solitaire card game.
Cards
One standard deck of 52 cards is required.
Layout
- Four Foundation spaces on top right corner
- Four Piles of seven cards each, and four piles of six cards each, at bottom
- Four empty Cells at top left corner
Game start
52 cards are dealt at random in eight Piles, 7 cards each for first four, 6 cards each for the remaining four Piles.
Aim
The aim is to build on each of the four Foundation cards on the top left corner in the order: A,2,3,4,5,6,7,8,9,10,J,Q,K, one suit per Foundation.
How to play
Move any card from 8 Piles to any Cell, to another Pile, or to the Foundation. Cards can also be moved from Cells to the Pile or the Foundation.
FreeCellLight
Download now
version 1.0
Updated 23 February 2008
This game is a Freecell solitaire number game clone with a mathematical twist. You are required to put a set of randomly placed 50 numbers in 5 colours, and numbers 0 to 9 each colour, back in order.
Fifty numbers are placed in 10 stacks (called Playing Stacks), 5 numbers each stack. Additionally there are five Empty Locations, can only have one number each. Five Solution Stacks will hold the resulting ordered numbers, value 0 to 9 for each of the five colours.
You will move numbers around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:
- Any number may be moved from a Playing Stack to an Empty Location. Each Location will hold one number only.
- Any number can be moved from and to the top a Playing Stack provided that:
- The moved number is of same colour as the destination number and of value one less than the value of the destination number
- Only a number of value 9 (any colour) can be placed in a free Playing Stack
- A number can be also moved from an Empty Location to a Playing pile following the rules above
- A number can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that:
- The moved number is of same colour as the destination number and of value one more than the value of the destination number
- A number of value 0 can be moved to any free space in the Solution Stack
- The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.
Almost all games are solvable, a typical game will be harder than Freecell.
nFreeCell
Download now
version 1.0
Updated 11 March 2008
This game is a Freecell solitaire number game clone with a mathematical twist. You are required to put a set of randomly placed 50 numbers in 5 colours, and numbers 0 to 9 each colour, back in order.
Fifty numbers are placed in 10 stacks (called Playing Stacks), 5 numbers each stack. Additionally there are five Empty Locations, can only have one number each. Five Solution Stacks will hold the resulting ordered numbers, value 0 to 9 for each of the five colours.
You will move numbers around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:
- Any number may be moved from a Playing Stack to an Empty Location. Each Location will hold one number only.
- Any number can be moved from and to the top a Playing Stack provided that:
- The moved number is of same colour as the destination number and of value one less than the value of the destination number
- Only a number of value 9 (any colour) can be placed in a free Playing Stack
- A number can be also moved from an Empty Location to a Playing pile following the rules above
- A number can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that:
- The moved number is of same colour as the destination number and of value one more than the value of the destination number
- A number of value 0 can be moved to any free space in the Solution Stack
- The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.
Almost all games are solvable, a typical game will be harder than Freecell.
nKlondike
Download now
version 1.0
Updated 11 March 2008
Klondike is probably the best-known solitaire card game in the world. This game called nKlondike is a Klondike clone with a mathematical twist.
There are a total of fifty numbers in the deck, 10 each colour with numbers 0 to 9. Twenty eight numbers are placed in 8 stacks (called Working Stacks) with first stack empty, second stack with one number going up to seven numbers in the eighth stack. Only the top card in a stack is open. Remaining 22 numbers are piled together in one stack (called the Common Stack) with top card being open. There are five stacks (called Solution Stacks) that hold the resulting ordered numbers, value 0 to 9 for each of the five colours.
You are required to put the set of 50 numbers from Working Stacks and Common Stack back in order on to the Solution Stacks.
Rules
You can move numbers around by the following set of rules:- Any number may be moved from the Common Stack or a Working Stack to another Working Stack provided the moved number is of same colour as the destination number and of value one less than the value of the destination number
- A sequence of numbers may be moved from one Working Stack to another provided the top number of the moved sequence is of same colour as the destination number and of value one less than the value of the destination number
- Any number or a sequence of numbers can be placed in an empty Working Stack
- Any number can be moved from the Common Stack to an empty Working Stack
- A number can be moved from a Working Stack or the Common Stack to the Solution Stack provided that:
- The moved number is of same colour as the destination number and of value one more than the value of the destination number
- A number of value 0 can be moved to any free space in the Solution Stack
- The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.
How to Move Numbers
- Left click and drag-drop to the destination location
- Right click to move a number automatically to a valid location if there is one
- Drag and drop a sequence of numbers to a valid location
- Left click on > or < to see the next or previous number in the Common Stack
- Resize window to increase or decrease number size
- Use Options to set fonts and colours of your choice
FreeNumCell
Download now
version 1.0
Updated 20 February 2008
This game is a Freecell solitaire card game clone with a mathematical twist. You are required to put a set of randomly placed 50 cards in 5 colours, and numbers 0 to 9 each colour, back in order.
Fifty cards are dealt in 10 stacks (called Playing Stacks), 5 cards each stack. Additionally there are five Empty Locations, can only have one card each. Five Solution Stacks will hold the resulting ordered cards, value 0 to 9 for each of the five colours.
You will move cards around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:
- Any card may be moved from a Playing Stack to an Empty Location. Each Location will hold one card only.
- Any Card can be moved from and to the top a Playing Stack provided the moved card is of same colour and of value one less than the value of the destination card
- A card can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that the moved card is of same colour and of value one more than the value of the destination card
- The game finishes when all 50 cards have been moved to the Solution Stack in 5 piles of five colours
- Specify colours and number font of your choice
- Three card types
- Put pictures as card background
- Card move animation
- Valid cards will move automatically to the Solution Stack
- Save and load saved games
- Unlimited undo
- Print cards to play this game without a computer
- Screen display colour schemes
Friday13
Download now
version 1.1
Updated 21 July 2004
The object of this solitaire card game is to make 13 stacks of 4 cards each, in ascending order. A standard deck of 52 cards is used.
Any J,Q,K,A are placed in a row left to right. These are first four foundations. Space is then reserved for another nine foundations, three at top row and 6 at row below. One space is left at the bottom for discard cards. The remaining 48 cards are stacked face down in a stock.
The aim is to build on J,Q,K,A and the remaining 9 foundations in ascending value sequence. Each foundation should eventually contain four cards each.
GlobalCafe
Download now
version 1.0
Updated 20 October 2006
Global Cafe is a tactical card placing game (author: Rudi Hoffman). The game has 1 Game Board, 100 Guest Cards comprising 48 ladies and 48 gentlemen from 12 nations (4 ladies and 4 gentlemen each nation) plus 4 United Nations guests (2 ladies and 2 gentlemen). The goal of the game is to place guests at the GlobalCafe according to certain rules. At the end of the game, whoever has place placed most guests with most points wins.
Mendicot
Download now
version 1.1
Updated 4 August 2004
Also known as Uno. Mendicot the world's oldest and most popular card game, wherein the winner is the player who first scores more than 500 points by disposing off, before your competitors, all the cards you hold.
Layout
The game consists of Two packs of playing cards of 54 cards each.
How to play
See detailed instructions in the game.
A2Bflip
Download now
version 1.0
Updated 20 November 2007
A2Bflip, derived from Japanese puzzle game Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to connect circles A and B:
- Go from A to B with a single continuous line
- Must use all mirrors
- Line turns right angle at a mirror
- Cannot use a mirror twice
- Cannot pass through a cell twice
- Cannot turn in any cell without a mirror
- To navigate:
- Click A to set the start direction
- Click a mirror to flip direction
- Features:
- Create new puzzles automatically with different grid sizes from 5x5 to 20x20
- Solve existing puzzles interactively or on paper
- Print puzzles and solutions
- 20,000 puzzles with solutions are provided
Cardoku V1
Download v1
Updated 25 June 2007
Download
20,000 puzzles of different difficulty levels
Help
Cardoku is a Sudoku look alike with some subtle differences. This puzzle has following rules:
- A puzzle has a 7x7 grid and a 52-card deck. A puzzle and its solution use only 49 cards.
- Some cards are already placed on the grid as part of the puzzle. The remaining cards are stacked for use.
- You are required to place all the remaining cards on the grid, given the following rules:
- No duplicate numbers in any row or a column
- A cell cannot have a card suite of the neighboring cells. Neighboring cells are Up,Down,Left and Right.
- A cell cannot have neighboring numbers of the neighboring cells. Neighboring numbers are +1 and -1 of a number. For example neighboring numbers of 5 would be 4 and 6; neighboring numbers of 1 will be 2 and K, and neighbors of K will be 1 and Q.
- Consider:
5C
3D ? 1H
KD
Cell in the centre has to be a Spade, and its value cannot be 2,4, 4,6, 2,K, and 1,Q. Also 3,5,1,K cannot be placed being in the same row and column. Therefore this cell cannot have 1,2,3,4,5,6,Q,K. In this case if only 7 is left in the remaining spades, then 7S must be placed in this cell.
- Create new puzzles manually or automatically; automatic creation offers puzzles with different difficulty levels
- Solve existing puzzles manually
- Create new puzzles interactively or in bulk
- Save puzzles as Ascii or bitmap files
- Print puzzles and solutions
- 20,000 puzzles with varying levels of difficulty and solutions are provided. Download
Circolar
Download now
version 1.0
Updated 31 March 2008
Rotate three rings to align three segments of same colours. Each ring has eight segments. Three colours are distrubuted randomly in each segement with some colours duplicated. As you rotate a ring left or right, all colours in it rotate accordingly. You are required to get three segments, each of a different colour aligned correctly. With careful thinking any random puzzle can be solved in three to four rotations. Note that a solution must have three segments of three different colours.
How to Play
- Left click on a ring to rotate all colours in the ring clockwise
- Right click on a ring to rotate all colours in the ring anti-clockwise
Connect
Download now
Version 1.0
Updated 12 June 2008
Connect is a varaiation of the Number Link puzzle (by Nikoli - 2006).
The player has to connect a node (a circle) with a number using as many cells as the number. Count of cells used includes the circle and the number as well. The lines cannot branch off or cross over each other, and the numbers have to fall at one end and the circle at the other. All cells must be filled with line and there is only one unique solution for a puzzle. 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16.
Generally Connect puzzles are rather easy to solve - size 8x8 and below in particular. Nevertheless they are good fun to try. This program will generate puzzles that have unique solutions. Caution - puzzle size 12x12 and above may take some time to generate.
How to Play
- Leftclick mouse on a cell and drag mouse to the new location
- Release leftclick to draw a line
- A line can only be vertical or horizontal
- Can draw a line in many horizontal and vertical segments if necessary
- Cannot cross lines
- Cannot draw a line through a number or a circle
- Must connect one number with one circle only
- Each puzzle has a unique solution
Program Options
- Select line, number and circle colours of your choice
- Use circle or a rectangle as a node
- Save and reload puzzles
- Print puzzles and their solutions
- Use one of 20,000 puzzles or let program create one at random
- Set display colour schemes
- 20,000 puzzles with solutions Download
- Set display colour schemes
FutoShiki V2
Download v2
Updated 14 December 2006
Download
25,000 puzzles of size 3x3 to 9x9
Help
FutoShiki puzzle is normally played on a 5x5 grid. The objective is to place the numbers 1 to 5 in each row, ensuring that each column also only contains the digits 1 to 5. Some digits are given at the start. In addition, constraints are also specified between some of the squares, such that one number is higher or lower than its neighbor. These constraints must be met as the grid is filled out.
- Create new puzzles manually or automatically. Automatic creation offers unique puzzle each time with different levels of difficulty.
- Solve existing puzzles manually or let program solve it.
- Save puzzles
- Print puzzles and solutions
New in Version 2:
- Puzzle size 3x3 to 9x9
- Different levels of difficulty
Hashiwokakero
Download now
version 1.0
Updated 7th March 2007
Hashiwokakero is played on a rectangular grid with no standard size, although the grid itself is not usually drawn. Some cells start out with (usually encircled) numbers from 1 to 8 inclusive; these are the islands. The rest of the cells are empty. The goal is to connect all of the islands into a single connected group by drawing a series of bridges between the islands. The bridges must follow the criteria below:
- They must begin and end at distinct islands, traveling in a straight line in between
- They must not cross any other bridges or islands
- They may only up/down or across
- At most two bridges connect a pair of islands
- The number of bridges connected to each island must match the number on that island
This program helps you solve existing Hashiwokakero puzzles as well as create new ones. Main features of this program are:
- Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 7x7 to 25x25
- Solve existing puzzles manually or let program solve it
- Save puzzles as bitmap files
- Print puzzles and solutions
- Display options include: circular or square islands, island size and display color schemes
- Puzzle size limitation of 7x7 to a maximum 25 rows and 25 columns
- 20,000 puzzles with varying levels of difficulty and solutions are provided. Download
Heyawake
Download now
version 1.0
Updated 21 August 2006
Download 20,000 puzzles
This program helps you solve existing Heyawake puzzles as well as create new ones. Heyawake is another Japanese number puzzle (yes another one). Heyawake is played on a rectangular grid of cells with no standard size; the grid is divided into variously sized rectangular "rooms" by bold lines following the edges of the cells. Some rooms may contain a single number, typically printed in their upper-left cell; as originally designed, every room was numbered, but this is rarely necessary for solving and is no longer followed. Some of the cells in the puzzle are to be painted black; the object of the puzzle is to determine for each cell if it must be painted or must be left blank (remaining white). Main features of this program are: In this program you can:
- Create new puzzles manually or automatically. Automatic creation offers unique puzzle each time with different levels of difficulty. This program has a puzzle size limitation of maximum 16 rows and 16 columns.
- Solve existing puzzles manually or let program solve it.
- Save puzzles
- Print puzzles and solutions
Hitori
Download now
version 1.0
Updated 1 February 2006
Download 20,000 puzzles
This programs solves existing Hitori puzzles as well as creates new ones. Hitori is mathematical game where a square grid is filled with numbers. Some numbers in a row or a column are duplicated. The object of the game is to locate these duplicates and mark them blank, given the following three rules:
- Numbers may never appear more than once in each row or column
- Black cells are never adjacent in a row or a column
- Empty cells create a single continuous area, undivided by black cells
This program has a puzzle size limitation of maximum 17 rows and 17 columns.
Kakuro
Download now
version 1.0
Updated 7 Janurary 2006
Download 20,000 puzzles
This programs helps you solve existing KaKuRo puzzles as well as create new ones. KaKuRo (or Cross Sums) is a puzzle that is solved much like a crossword puzzle, using digits instead of letters. Where an entry in a regular crossword may form a word, the digits in a Cross Sums entry add up to a sum. The sums, or clues, are embedded in a shaded square of the puzzle. The top right number is the across sum while the bottom right number is a down sum. Only the digits 1 through 9 are used and no digit may appear more than once in any sum. The object of the puzzle is to insert a digit from 1 to 9 inclusive into each non-shaded cell such that the sum of the numbers in each entry matches the sum associated with it and that no digit is duplicated in any entry.
Main features of this program are:
- Manually solve existing Puzzles
- Auto Solve existing puzzles
- Create and save new Puzzles
- Compile new Puzzles from existing layouts
- Print single or multiple puzzles
Liteit
Download now
version 1.0
Updated 1 March 2006
Download 20,000 puzzles
This programs helps you solve existing LiteIt puzzles as well as create new ones. LiteIt consists of a grid comprising empty cells, black cells, and cells with numbers 0 to 4. Challenge is to:
- Illuminate all the empty cells by placing -light bulbs- at empty locations
- A bulb placed at a cell will light up all the cells in its row and column
- No two bulbs must face each other
- A numbered cell must have exact number of bulbs around the cell, eg a cell with number 1 must have one and only bulb around it etc. Cell with number 0 cannot have any bulb around it
Sounds simple but hard to figure out. Keep learning and have fun. This program has a puzzle size limitation of maximum 20 rows and 24 columns.
Magicsquare
Download now
version 1.0
Updated 21 July 2004
A magic square is an arrangement of the numbers from 1 to n^2 (n-squared) in an nxn matrix, with each number occurring exactly once, and such that the sum of the entries of any row, any column, or any main diagonal is the same. It is not hard to show that this sum must be n(n^2+1)/2.
Sometimes the magic squares above are called 'normal' squares, where cells are filled with numbers 1 to n for a grid of size n. Another set of magic squares is where a cell may be filled with any number, with the sum of rows, columns and diagonals being a pre-selected number.
This program computes 'normal' as well as the 'variable' types of magic squares. Following options are provided:
- Grid Size can be 3 to 50. Note that larger grid sizes will take a long time to solve
- Solve - Auto, computer will calculate the MagicSquare. For variable magic squares, the program uses a combination of random guesses and solution of equations in order to arrive at a solution quickly. Each variable magic square solution is likely to be different. For normal squares a combination of La Loubere and LUX methods are used
- Solve - Manual, a blank grid is presented for user to enter numbers in the grid and solve the puzzle. Right click on a cell to a get drop-down menu for manipulating cell values
- Print - Print the solution and the empty grid for attempting solution on paper. Maximum grid Size that can be printed is 30
- Many more interesting options
Make9
Download now
version 1.0
Updated 24 July 2008
Introduction
This is a popular game with younger children traveling in a car. You pickup number plate of a car passing by, take first six numbers and add, subtract these to get a total of 9. This program simulates that game. A good exercise in mental maths.
How to Play
- Click Next to start a new game
- Six digits will then be given for you to make number 9 using the following rules:
- Left click on a number to be used in a calculation
- Click on + and - sign to select addition or subtraction, result will be calculated and displayed
- Right click on a number to undo its inclusion in a calculation
- Must use each number once and once only
- Can only add or subtract numbers, no multiplications or divisions
- Cannot have zero or negative numbers as answers
- Can use an intermediate result in calculations
- There could be several solutions to a puzzle
- Scoring is based on the number of puzzles solved within a time limit of three minutes
Makenum
Download now
version 2.0
Updated 24 November 2005
The purpose of this challenging game is to make a number from a set of six numbers.
The computer selects the number that you are required to make along with six other numbers. You select any two numbers and apply addition, subtraction, multiplication or division to get an answer. This answer is added to the set of remaining numbers. You repeat this process until the desired answer is obtained.
In order to make 468 from 1,22,34,7,13,25 one solution would be:
- 7 + 13 = 20
- 25 - 1 = 24
- 20 * 24 = 480
- 480 + 22 = 502
- 502 - 34 = 468
Note that you may use a number only once. You may use the required number for intermediate calculations. In order to select a number click left-mouse-button on the number Click on + - / or * for mathematical operations. All six numbers must be used for the target.
The updated version has auto solution by computer and user can specify a puzzle for computer to solve.
Masyu
Download now
version 1.0
Updated 14 May 2007
Masyu is played on a rectangular grid of squares, some of which contain circles; each circle is either white or black. The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. Rules of the puzzle are:
- Make a single loop. Lines must pass through the centers of cells horizontally or vertically and never cross, branch off, or go through the same cells twice.
- Lines must pass through all cells containing black and white circles.
- Lines passing through a white circle cell must go straight through the cell, then make a right-angled turn in the very next cell (on at least one side of the white circle cell).
- Lines passing through a black circle cell must make a right angled turn immediately, in the black circle cell, then go straight for the next two cells.
This program helps you solve existing Masyu puzzles as well as create new ones. Main features of this program are:
- Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 6x6 to 20x20, with maximum Rows x Columns limit of 256.
- Solve existing puzzles manually or let program solve it
- Create new puzzles interactively or in bulk
- Save puzzles as Ascii or bitmap files
- Print puzzles and solutions
- 20,000 puzzles with solutions Download
maThjong
Download now
version 1.0
Updated 24 January 2008
Mahjong (also spelled mahjongg) is a Chinese board game involving skill, strategy, and calculation, as well as a certain degree of luck. There are many variations of this game but basic objective is to build complete suits, usually of threes, from a given set of tiles. MaThjong is Mahjong with a mathematical flavor.
Basic rules of this variant are:
- The board consists of a number of tiles. Exact number depends on the size of the board, larger board will have more tiles.
- Tiles are stacked on each other, except those at the edges of the board
- Each tile has a randomly selected number. Maximum number depends on the size of the board, larger board will have a longer range of numbers.
- You are required to remove tiles from the board by selecting three tiles at a time
- A selected tiles must be open, that is there is no tile on top of it
- Numbers on three tiles MUST be related mathematically (sum, product etc) as specified in the rules of the game
- Three matching tiles will be removed from the board. Any tiles directly beneath will be opened.
- You play against a given time. More time is given for larger boards.
- You continue removing tiles until: timer has expired; board has 2 or less tiles or you decide to end the game
- Scoring is done when you play within a given time limit. You can play without any time limit - no scores are kept in this mode.
- Grid size from 3 to 16
- Tiles shapes: square flat, square raised, square rounded, circular or octagonal
- Try to beat the clock with maximum score or play without time limit
- Get hints or let computer solve a grid
- Different colour schemes
Mirrors
Download now
version 1.0
Updated 10 November 2007
Mirrors, derived from Japanese puzzle Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to draw a single continuous non-intersecting loop that properly passes through all cells. Rules of the puzzle are:
- Some cells in the grid contain 'mirrors' of the following type:
- Blocked - a line cannot pass through such a cell
- Tunnel - a lines must pass in the direction of the tunnel, vertical or horizontal
- Reflection - a line must reflect at right angle
- In an open cell without any mirror, line can go vertical, horizontal or at right angles
- Only one line can go through a cell
Like many other combinatory and logic puzzles, Mirrors can be very difficult to solve.
Main features:
This program helps you solve existing Mirrors puzzles as well as create new ones. Main features of this program are:- Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 7x7 to 20x20.
- Solve existing puzzles manually or let program solve it
- Create new puzzles interactively or in bulk
- Print puzzles and solutions
- 20,000 puzzles with solutions are provided
MirrorMaze
Download now
version 1.0
Updated 10 November 2007
MirrormMaze, derived from Japanese puzzle Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to draw a single continuous non-intersecting loop that properly passes through all cells. Rules of the puzzle are:
- Some cells in the grid contain 'mirrors' of the following type:
- Blocked - a line cannot pass through such a cell
- Tunnel - a lines must pass in the direction of the tunnel, vertical or horizontal
- Reflection - a line must reflect at right angle
- In an open cell without any mirror, line can go vertical, horizontal or at right angles
- Only one line can go through a cell
Like many other combinatory and logic puzzles, Mirrors can be very difficult to solve.
Main features:
This program helps you solve existing Mirrors puzzles as well as create new ones. Main features of this program are:- Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 6x6 to 15x15.
- Solve existing puzzles manually or let program solve it
- Create new puzzles interactively or in bulk
- Print puzzles and solutions
- 20,000 puzzles with solutions are provided
nashE
Download now
version 1.0
Updated 14 May 2008
Introduction
This program is a simple game using a board layout based on Nash equilibrium (named after John Forbes Nash, who proposed it). This game is not about demonstrating the equilibrium theory or its application. Nevertheless some principles of the equilibrium theory would apply when you play this game against the computer.
Board Layout
A 3x3 matrix contains nine numbers distributed randomly. Player 1 has numbers 1 to 9 in the bottom left while player 2 numbers 1 to 9 are in the to right corner of a cell.
Objective of the Game
Players 1 and 2 move alternatively. Purpose of this game is for a player to maximise its score.
How to Play
- Player 1 start first by selecting a one of the three rows
- Once a row is selected, player 2 must select a column in that row
- Player 2 then selects a column:
- If player 2 selects same column as the row number (eg column 3 if row 3 was selected by player 1) then the respective numbers in the common row/column are added to player scores and game ends
- If player 2 selects a column (eg column 1 in row 2 selected by player 1), numbers at the intersection row and column are added to player scores
- Game continues and player 1 selects another row - then step 2 above follows ...
Program Options
- Select player types: manual or computer. User can play player 1 or 2 but player 1 always starts the game
- Select how a game ends:
- When same row/column are selected (default and normal mode)
- When only one cell is left. This game would last longer.
- Board and player colours