mindGames

an eclectic collection of games to pass the time and challenge the mind

Welcome to Mindgames

Play, learn, and enjoy free games. There are 115 games and programs available. They are all freeware and require a 32-bit Microsoft Windows environment. You can contact me with any problems, comments, or suggestions you may have at "ihsan AT ihsan DOT biz".

Earlier MSDOS versions of some games are also available for download.

List of all games

News

RSS 2.0

15 November 2009

*** NEW *** GearUp released

Align numbers by rotating gears. Four numbers are marked on each gear: left, right, top and bottom. Objective of the game is to get the top numbers on the gears same as the target numbers. One can rotate gears left or right (linked gears will rotate accordingly); swap two adjacent gears; and disengage the left or right gear (a disengaged gear will not move with the rotation of the remaining gears).

31 October 2009

*** NEW *** HexaNum released

Fill each hexagon with numbers 1 to 6. Touching cells across two hexagons must have same number. Some numbers are already fixed. See a sample puzzle and its solution below:

8 October 2009

*** NEW *** Whereis7 released

Find the location of number 7 by examining the shift patterns between successive numbers. Each puzzle has a unique solution.

8 October 2009

*** NEW *** xcell released

Xcell puzzle is a grid (4x4 to 10x10) with numbers given at the intersection of cells. You are required to fill each cell with a slash, like / or \, such that the count of slashes pointing towards an intersection must be same as the number given at the intersection. All cells must be filled and slashes do not have to follow any other specific pattern or sequence.

10 September 2009

*** NEW *** MathiX released

MathiX is a puzzle based on a Latin Square. A square grid must be filled with numbers 1 to 9 (for a 9x9 grid) with no duplication in row or columns. Mathematical clues are provided at the intersection of selected squares. A Clue is a symbol (one of +-x/EO=) followed by a number; for example +10, /2, x6, Even, or Odd. For a given clue all four cells at its intersection must meet the clue requirements. Some cells in the grid may already have values given. Puzzles come in size 4x4 to 9x9. Each puzzle has a unique solution.

1st September 2009

*** NEW *** FlipFour released

FlipFour is a simple math puzzle. A set of white and black cells with numbers are given. When flipped, a white number will turn to black and vice versa. You must flip four cells to get a given sum for all white numbers. Each puzzle has a unique solution. Puzzles come in 9 different sizes. This puzzle appears deceptively easy but require considerable mental maths to solve. 3,000 ready made puzzles are provided with the program.

18 August 2009

*** NEW *** Mid3-2d released

In this word game you are given a set of eight words, in four lines, two words each. Last three and the first three letters of two words in a line are same but are hidden. You are required to guess the three letters for each set of two words. Three four letter words are given as a clue to help you with the discovery of the missing three letters.

12 August 2009

*** Updated *** Connect
Connect is a variation of the Number Link puzzle (by Nikoli - 2006). The player has to connect a node (a circle) with a number using as many cells as the number. Count of cells used includes the circle and the number as well. The lines cannot branch off or cross over each other, and the numbers have to fall at one end and the circle at the other. All cells must be filled with line and there is only one unique solution for a puzzle. 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16.
*** Updated *** Jembuld
In this word game you are required to make five words from a jumbled set of five letters each. Two letters in each word must then make a 10-letter word.
*** Updated *** Mid3
In this word game you are required to guess the three letter common to 8 words, last three for four and first three for the other four words.
*** Updated *** OddEven
In this simple puzzle you are required fill in a grid with numbers such that: There are no duplicates in a row or a column; an odd number must have even neighbors (left, top, right and bottom); a number must be used as many times as the size of the grid; and maximum number is the size of the grid. Grid size is 4x4, 6x6 or 8x8. Some numbers in the grid are fixed.
*** Updated *** PyraNum
PyraNum is a simple math puzzle. You complete a pyramid of numbers by filling in blank positions given three rules: a cell value must be sum or difference of the two cells below; a row cannot have duplicate numbers; and a number cannot be less than one or more than the grid size. Some numbers in the grid are given as clues. Puzzle cells are stacked like a pyramid with size varying from 5x5 to 9x9. 20,000 ready made puzzles are provided with the program.
*** Updated *** PyraWord
In this game you are required to make a set of words arranged as a pyramid. List of letters comprising these words is given. Words must be arranged as 2, 3, 4 or 5 letters across depending on the puzzle size. Some letters are given as hint. New features include:
*** Updated *** ReverSudoku
This game is Sudoku in reverse - simpler but with even bigger challenge. A 9x9 grid is already filled in with number 1 to 9, nine times. All you have to do is to identify nine segments of nine cells each, with each segment containing numbers 1 to 9. All 9 cells in a segment must be connected in one chain. Only hint you have is that if a number in a cell and a number in any of its four neighbors (left, top, right and bottom) add to 9 then both cells will belong to one segment. There are no other rules.
*** Updated *** Sudoku3
Purpose of this program is to solve and create Sudoku puzzles. This program is an updated version of earlier Sudoku 2.6.
*** Updated *** x123
You are required to fill a 5x5 grid with numbers 1,2,3 in each row and each column. Two cells in each row and column must therefore be blank. Number cannot be duplicated in a row or a column. You are provide 8 hints. A hint indicates what is the first number in a row or a column. 20,000 puzzles provided with this program.

8 June 2009

*** NEW *** Equator v1 released

Equator is a Sudoku clone where the grid is segmented into a number of Areas. Clues appear in each Area, each Clue being a result of mathematical operations on the numbers contained in that Area. Operations include Addition, Subtraction, Multiplication, Division, Odd, and Even clues. You are required to fill the grid with numbers 1 to 9 (for a 9x9 grid) with no duplicates in a row or a column and the numbers in an Area must match the Clue. Puzzles come in size 4x4 to 9x9. Each puzzle has a unique solution.


15th April 2009

*** NEW *** SumOfSquare v1 released
SumOfSquare is a simple math puzzle. Fill in a grid of squares such that the sum of numbers at four corners of a square adds upto the number inside the square. Puzzles come in various shapes and sizes. Each puzzle will use digits 1 to 9, larger digits for larger sizes.

29 January 2009

*** UPDATED *** Sudoku V3 released

Purpose of this program is to solve and create Sudoku puzzles. This program is an updated version of earlier Sudoku 2.6. Some updates are: Difficulty Levels calculated and saved in puzzle files; create puzzles with a predefined pattern of known cells; show/hide Pencilmarks ; and improved user interface.


Games

Letterart

Help

LetterArt is game of fun with letters. Place, rotate, and move letters to make fancy patterns. Select different fonts to use symbols instead of letters. Sample files are provide for a quick start.

Listfile

Help

ListFile is Windows Explorer type program. However instead of a list of files, this program displays file names and their attributes in a "Table" format. Table provides query, sorting, export and file size calculation features currently not available in standard Explorer. Here is how you may want to start using this program:

How to use

  1. Run ListFile. You will be presented with a Directory Tree on the left, and an empty Table with headers on the right hand side.
  2. Drag folders from the Tree on to the Table. All files in the folder will be tabulated against the Table header (eg file attributes such as filename, directory etc). There are more than 2 dozen attributes to choose from.
  3. Left Click on Table headers to sort.
  4. Right click on Table headers separator to insert file attributes from the Table.
  5. Query the Table and generate a second Table, based on file attributes or file contents specified in the query. Use and/or logic to construct complex queries. A query may be set as a filter. Any folder dragged from Tree to the Table will be filtered accordingly.
  6. Copy files listed in a Table to a folder.
  7. Export a Table to an Access, Excel, CSV or HTML file, or to ZIP file.
  8. Many more options.

Patternmaker

Help

Main purpose of this program is to make abstract patterns from a subset of an image. Patterns are beautiful to observe and interesting to analyze. However, what makes a pattern look good is a mystery. Certainly some kind of ordered repetition appears pleasing to eye. The pattern making replicates parts of an image in an organized manner. Even with just using a few of the numerous ways of arranging an image, the results appear pleasing and delightful. A pattern can then be manipulated through filters and special effects for added abstraction.

Filters and special effects can be used on standard image files also.

Rotapics

Help

The purpose of this game is to reassemble a randomly scrambled picture. This is a great game for improving visual skills in pattern recognition and arrangement.

Layout

A picture is divided into 20 square tiles. These tiles are placed on a 5x5 grid, with 5 tiles being blank.

How to play

You move tiles by left or right click on the tile until the original picture is reassembled. Correct picture is shown on the right while scrambled picture is on left divided into 20 tiles. Unlike many other games of similar nature, when a tile is moved, all its four neighboring tiles move.

Computer can also solve scrambled pictures.

Viewer

Help

Viewer Program is a small, simple and a fast way of navigating through directories, searching and displaying files. VIEWER has a unique way of filtering and displaying directory files. Its major features are:

  • Single click navigation and viewing of files
  • View Zipped files without unzipping
  • Display and view file trees by extension or date
  • Collect files from different directories into a FileBasket and copy, zip the entire basket
  • View most common file types including text, Excel, Access etc.
  • Create Zipped files

TOP

1check

Help

The purpose of this game is to remove maximum number of pieces from the board.

Layout

48 pieces are laid out along the border of an 8x8 square.

Aim

Remove pieces like in a normal checkers game. Move diagonally jumping over a piece into an empty square removing a piece in this process. Only one piece may be removed in one move. It is fairly easy to remove 30 to 39 pieces. It is challenging to remove 40 to 44 and a substantial achievement to remove 45 to 47.

Abalone

Help

Two-player, strategy game Abalone was invented in 1990 by Laurent Levi and Michel Lalet. The concept of the game is based on the popular Japanese Sumo wrestling.

Layout

The board is a hexagonal field representing the Sumo arena. There are 4 interlaced different size hexagons, where the most exterior hexagon has 5 circular locations at each side. In the middle there is a single location. As a total, there are 61 circular board locations. Each player has fourteen pieces that can rest in these locations. In initial game position Green pieces are at the top three rows, and Red is at bottom three rows.

Start

Starting from the initial configuration, each player takes a turn. During a turn, a player can shift one, two, or three pieces together in any of the six directions, provided that there is an adjacent space, i.e., in line or broadside. Furthermore, whenever a player has a numerical superiority in a line (three to two, three to one, or two to one), during a turn the player is allowed to push the opposing marbles with an inline move.

Aim

Players take turns "pushing" 1, 2 or 3 linearly connected pieces, attempting to push their opponents' pieces off the board. First player to push 6 of their opponent's pieces off the board wins. One of the players can be the computer.

For detailed instructions and strategies for play see numerous Abalone sites on the Web.

Awari

Help

This is an ancient game from Africa. Try to capture opponents pieces. Requires visual thinking and some math skills.

Layout

This game is played between two players with a number of beads in 12 boxes, 6 boxes on your side (at the bottom) and 6 boxes on computer's (side at the top). There are two banks as well, one for you on the right, and one for the computer on the left.

Start

At the start of each game you can select the number of beads in each box. Left click on a box or use TAB and RETURN key to select a box. Right click on a box view how beads will be distributed if that box were to selected for play.

Aim

The purpose of the game is to move maximum number of beads into your bank. You make your move by taking all the beads from a box on your side and deposit one bead at a time in each box anti-clockwise. If the last bead is put in your bank you get an extra move. Also if the last bead is put in an empty box then you take all the beads in the opposite box. The game ends when all the boxes on your or computer side have been emptied. The player with most beads in the bank wins.

colourama

Help

colourama is a 4-in-a-row clone with the same addictive quality. You are required to move and line up pieces in a row or a column of a grid. Grid size can be 6x6 to 10x0. Must make a 5 piece line in 10x10 and 9x9 grid, and a 4 piece line in 8x8, 7x7 and 6x6 grids.

Rules

  1. Click and dragdrop a piece to a new location on the grid, the destination location must be reachable with horizontal and vertical moves.
  2. A line must be a set of four or more similar pieces lined up vertically or horizontally
  3. Must make a 5 piece line in 10x10 and 9x9 grid, and a 4 piece line in 8x8, 7x7 and 6x6 grids
  4. After you make a move, a set of three pieces will be placed randomly on the board
  5. If you make a line, you get an extra move - three pieces will not be placed
  6. You must make a move within a minute, three pieces will be placed after the timeout
  7. Pieces in a line will be removed from the grid
  8. You will get a wild-card piece (white) if you make three or more lines before the timeout
  9. A wild-card piece can be combined with any other three or more similar pieces to make a line

Conquer

Help

In this classic game of military strategy, you battle to conquer a Map of Areas and Regions. To win you must eliminate your opponent by occupying every Area in the Map. The first player to do so wins the game.

The computer simulates the Conquer game for two or three players. A number of Maps are provided, however any other suitable map may also be used. A companion program for making new maps is available free on request.

Dodge

Help

Try moving all your pieces across the board from bottom to top. Computer plays left to right.

Layout

On a square board, 3 to 7 pieces are placed at the bottom and n the left column. You play with the pieces at the bottom row and the computer plays with the pieces in the left column.

Start

On a square board, 3 to 7 pieces are placed each at bottom row and left row.

Aim

The purpose of this game is to move all your pieces to the opposite side of the board. The winner is the player whose pieces have all been moved to the opposite side. The players go in turn moving one of its pieces to an adjacent empty position. You can move Up, Right, or Left. There are no diagonal moves, no jumps or captures. If your pieces leave no place for computer to move, you lose.

Guesswhat

Help

This is a two-player guessing game. Each player takes turns trying to guess the other player's choice. You can play against the computer.

Layout

At the start of the game, the screen displays a set of objects, usually 16 to 20. These objects look alike but differ in certain characteristics. Computer and the player selects one object from the ones displayed.

Aim

The object of the game is for you to guess what computer has selected and for the computer to guess you choice.

How to play

You have to find out computer's choice before the computer guesses yours. You eliminate potential candidates by asking questions about object characteristics. For example, when "persons" are displayed you may ask whether a person is a male or female. Depending on yes or no answer, you can eliminate a group of objects on the screen. Once you have eliminated all the objects but one, then you know what computer had selected. Computer and you take turns asking questions. You start first.

Hex

Help

A simple game, yet of surprising mathematical subtlety. Complete your chain before computer does.

Layout

Hex is played on a diamond-shaped board made up of hexagons. The number of hexagons may vary, but the board usually has 11 on each edge. Two top and bottom opposite sides of the diamond are labeled red, while the hexagons at the left side and right side are green. One player plays with green pieces while other with red. The players alternatively place one of their pieces on any one of the hexagons, provided the cell is not already occupied by another piece.

Aim

The objective of the Hex game is to complete an unbroken chain of green pieces between the left side and the right side. While red tries to complete a similar chain of red pieces between the top side and the bottom side.

The chain may freely twist and turn. The players continue placing their pieces until one of them has made a complete chain. The game cannot end in a draw, because one player can block the other only by completing its own chain. These rules are simple, yet HEX is a game of surprising mathematical subtlety.

How to play

In this computer game, computer always plays red. Green usually starts first unless overridden. Left-click in a cell to place a green place. If you wish computer to start first, right-click on any cell on the board.

Lls

Help

In this game there are two L's. You have green L, the computer has red L. The purpose of this game is to position your L in a manner that the opponent is not able to move its L to another position. There are also two blue boxes that you can place on any empty position after you have placed your L. Use Blue Boxes to block opponents choices for moving the L.

This game requires considerable visual thinking and it is rather hard to beat the computer.

Ludo

Help

The rules are as follows (English version): a game for 2, 3 or 4 players

Layout

Game has one playboard, 1 dice, 16 counters (4 sets of colours).

Four Player squares are on the left four quadrants. home bases are in the middle. Computer program has a play log on the left top showing dice thrown and actual play. Bottom right hand has a count of dice thrown for each player. Bottom line is the command line for making moves for human players.

Aim

Players in turn, race each other around the circuit to be the first to get all of their counters to the home base. When counters are knocked off they are returned to the starting square.

How to play

Each player picks a set of counters and places them in the Starting Squares of the same colour. Take it in turns to throw. You must throw a 6 before you can move a piece onto the track. Every time you throw a 6 you get another throw and you can move any one counter to the number shown on the dice.

If your Counter lands on one of your opponent's they are knocked off and returned. If one of your counters lands on top of your counters this forms a block. Your block cannot be passed by any of the opponent's pieces. When a counter goes all the way round the board it can enter the h column. To land in the home triangle you must throw the exact number. The winner is the first player to get all four counters into the home triangle.

Makebridge

Help

MakeBridge is 2-player game. Try make a bridge from left to right. You play against the computer. Computer goes vertical.

Layout

Game is played on a 13x13 grid. Alternative cells in the grid are filled with X's and O's.

Aim

The object of the game is for the human player to connect O's and go from first column on left to last column on right. Computer goes from top to bottom by connecting X's. O's and X's must be connected in a chain without crossing other player's chain. Any two O's or any two X's may be connected anywhere on the board. First player to make a chain wins.

Masterm

Help

Welcome to the ancient game of Master Mind. This version of the game is played with a set of maximum 16 colours.

Aim

The purpose of the game is to deduce the arrangement of a selection of colours and their positions. The computer selects a row of colours from a set. You are then required to pick colours from this set and position them in a row. The computer matches your row with the one selected. The number of correct colours selected and the number of correct colours in correct positions are shown. You repeat this process until you deduce all the colours and their positions correctly.

How to play

To pick a colour place mouse on the colour, press left-button and drag the colour to the desired position and release left-button to place. Default number of colours to guess is 6 in 4 positions. You can change these numbers for a variety of game difficulties.

Maze

Help

This program generates a maze for you to solve. Each maze generated has a unique layout and only one open path from start to finish.

Layout

A maze can be from 5 columns, 5 rows upto 26 columns and 18 rows.

Aim

You play with the computer. Try and beat the computer by going from the bottom of the maze to the top. The computer "monster" will move from top to bottom. To win you must avoid the monster and get to the top before the monster exits from the maze.

Moneydrain

Help

Line up the black boxes to form a drain and take your money down as fast as possible.

Layout

A 10x12 grid with 12 pieces to start (6 green and 6 red). Pieces move down into empty spaces.

Aim of the game

Move a row left or right to align empty spaces underneath. Try to move green pieces to row 12 as fast as possible. Computer plays against you.

How to play

Click left or right arrow to shift left or right a row with pieces. The game appears simple but needs considerable visual thinking and planning ahead.

Mutorere

Help

This game is played on a nine star board. There are ten circles on the board, one in the centre and nine around the centre circle. User player plays against the computer. Each player has four stones each. User has green and computer has red stones.

How to play

Each player takes alternate turns, moving one stone at each move. Rules for moving a stone are:

  1. Move sideways to an empty circle
  2. Move from centre to any empty circle
  3. Move to centre if centre is empty

The game is won by the player if the opponent cannot move any of its stones.

nCheckers

Help

nCheckers is a Checkers game with a twist. Ideal for mathematically minded, with plenty of time to spare. Following are the variations in nCheckers game as compared with the standard Checkers:

  1. Board: Size can be 6x6, 8x8, 10x10, or 12x12. Each piece has a random value associated with it. For example an 8x8 board will have 12 pieces per player with values -6 to -1 and 1 to +6.
  2. Moves: Pieces move as per standard Checkers rules.
  3. Scoring: Each player starts with a score of 100. When a piece is captured, the value of the captured piece is added to the player score.
  4. End Game: The game ends when a player pieces are unable to move or a player is left with no pieces. At the end of a game, values of remaining pieces of each player are added to its score. Player with the higher score wins. Therefore, a player may have no pieces left but may still win.
  5. Strategies: Standard Checkers strategies will not work in nCheckers. Some hints for winning are: capture positive value pieces; sacrifice negative value pieces; try to transform negative value pieces to Kings; and try to block opponent pieces when you have a superior score

Nim

Help

Nim means "to take away". This game is played between two players, the computer and yourself. A number of disks are placed in three piles. Computer randomly places upto 16 disks in each of these piles. The game then begins.

Aim

You and the computer take turns and remove disks from a pile. You select a pile on your turn and remove one or more disks from it. Computer does the same on its turn. Remember that in any move disks from only one pile may be removed. You cannot skip a move. You always start first.

The player who picks up the last disk loses.

How to play

In order to remove disks place mouse cursor on the disk pile at appropriate position and click. You can change the number of piles and the number of disks in a pile. Press "Size" option first. Then click left/right mouse button on the pile size to set the number of disks.

RedOut

Help

You are required to clear the entire column above the red arrow. Grid is populated with horizontal (green) and vertical shapes (blue). Move these shapes around to get the red arrow up and out. Grid size is 6x6 to 20x20. 20,000 puzzles with solutions are provided with this program. Most puzzles are rather easy to solve but do require considerable visual thinking and planning.

How to Play

  1. Horizontal shapes move left or right only. Left click on a shape to move left, and right click to move right.
  2. Vertical shapes move up or down only. Left click on a shape to move up and right click to move down.
  3. You can also move mouse over a shape (no clicks) and click on an empty location to move the shape to the location clicked

Program Features

  1. Save and reload puzzles
  2. See solution with pause or no-pause
  3. Use one of 20,000 puzzles or let program create one at random
  4. Set display colour schemes
  5. 20,000 puzzles with solutions Download
  6. Set display colour schemes

Tangrams

Help

This is an ancient Chinese game of "Seven Tans" called Tangrams. Making tangrams demands considerable imagination, visual thinking and patience.

Layout

A Tangram is made of seven parts of a square that has been divided into 2 large triangle blocks, 1 medium triangle, 2 small triangles, 1 square, and 1 parallelogram block.

Aim

The purpose of this game is make a given pattern with different combination of the seven blocks of the square.

Rules

You may rotate and flip each block and put them alongside each other. A block however may not overlap another. All seven blocks must be used, and no block(s) should be left isolated. You are provided with the tangram to make on the right hand side windows. The left hand side window has the seven blocks which you move with the left mouse button or rotate with the right mouse button to construct the required tangram.

8off

Help

This solitaire card game is a variation of FreeCell. Requires One standard deck of 52 cards.

Layout

  • Four Foundation spaces on top right corner
  • Eight Piles of six cards each at bottom
  • Eight empty Cells at top left corner

Start

48 cards are dealt at random, 6 cards each for eight Piles. Four remaining cards are placed in the empty Cells.

Aim

The aim is to build on each of the four Foundation cards on the top left corner in the order: A,2,3,4,5,6,7,8,9,10,J,Q,K, one suit per Foundation.

Broken

Help

Also known as calculation and Broken Intervals, this solitaire card game requires thought and foresight.

Cards

One standard deck of 52 cards is required.

Start

Choose any A, 2,3 and 4 and lay them in a row at the top of the table as foundation cards. All the remaining cards, held face down, are called the stock. Four discard piles are formed below the foundation cards as the game progresses.

Aim

The aim is to build on each foundation card in the following order:

  • On A, build A,2,3,4,5,6,7,8,9,10,J,Q,K in increasing value of 1
  • On 2, build 2,4,6,8,10,Q,A,3,5,7,9,J,K in increasing value of 2
  • On 3, build 3,6,9,Q,2,5,8,J,A,4,7,10,K in increasing value of 3
  • On 4, build 4,8,Q,3,7,J,2,6,10,A,5,9,K in increasing value of 4

Playing

One card is turned up from the stock and may be placed overlapping any of the foundation cards, to begin building. If a card cannot be used to build, it may be placed face up on any of the four discard piles. As the game continues, the top card of any discard pile may be used to build, but may not be transferred to another discard pile.

Fours

Help

The aim of this solitaire card game is to build up cards in the four Corner piles in ascending suit sequence. Each corner is based on a different suit. Cards are placed on the base card, up by one value, 9 to 10, or King to Ace etc. The game ends when all the four Corner piles have been completed.

Freecell

Help

A well known solitaire card game.

Cards

One standard deck of 52 cards is required.

Layout

  • Four Foundation spaces on top right corner
  • Four Piles of seven cards each, and four piles of six cards each, at bottom
  • Four empty Cells at top left corner

Game start

52 cards are dealt at random in eight Piles, 7 cards each for first four, 6 cards each for the remaining four Piles.

Aim

The aim is to build on each of the four Foundation cards on the top left corner in the order: A,2,3,4,5,6,7,8,9,10,J,Q,K, one suit per Foundation.

How to play

Move any card from 8 Piles to any Cell, to another Pile, or to the Foundation. Cards can also be moved from Cells to the Pile or the Foundation.

FreeCellLight

Help

This game is a Freecell solitaire number game clone with a mathematical twist. You are required to put a set of randomly placed 50 numbers in 5 colours, and numbers 0 to 9 each colour, back in order.

Fifty numbers are placed in 10 stacks (called Playing Stacks), 5 numbers each stack. Additionally there are five Empty Locations, can only have one number each. Five Solution Stacks will hold the resulting ordered numbers, value 0 to 9 for each of the five colours.

You will move numbers around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:

  1. Any number may be moved from a Playing Stack to an Empty Location. Each Location will hold one number only.
  2. Any number can be moved from and to the top a Playing Stack provided that:
    • The moved number is of same colour as the destination number and of value one less than the value of the destination number
    • Only a number of value 9 (any colour) can be placed in a free Playing Stack
  3. A number can be also moved from an Empty Location to a Playing pile following the rules above
  4. A number can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that:
    • The moved number is of same colour as the destination number and of value one more than the value of the destination number
    • A number of value 0 can be moved to any free space in the Solution Stack
  5. The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.

Almost all games are solvable, a typical game will be harder than Freecell.

nFreeCell

Help

This game is a Freecell solitaire number game clone with a mathematical twist. You are required to put a set of randomly placed 50 numbers in 5 colours, and numbers 0 to 9 each colour, back in order.

Fifty numbers are placed in 10 stacks (called Playing Stacks), 5 numbers each stack. Additionally there are five Empty Locations, can only have one number each. Five Solution Stacks will hold the resulting ordered numbers, value 0 to 9 for each of the five colours.

You will move numbers around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:

  1. Any number may be moved from a Playing Stack to an Empty Location. Each Location will hold one number only.
  2. Any number can be moved from and to the top a Playing Stack provided that:
    • The moved number is of same colour as the destination number and of value one less than the value of the destination number
    • Only a number of value 9 (any colour) can be placed in a free Playing Stack
  3. A number can be also moved from an Empty Location to a Playing pile following the rules above
  4. A number can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that:
    • The moved number is of same colour as the destination number and of value one more than the value of the destination number
    • A number of value 0 can be moved to any free space in the Solution Stack
  5. The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.

Almost all games are solvable, a typical game will be harder than Freecell.

nKlondike

Help

Klondike is probably the best-known solitaire card game in the world. This game called nKlondike is a Klondike clone with a mathematical twist.

There are a total of fifty numbers in the deck, 10 each colour with numbers 0 to 9. Twenty eight numbers are placed in 8 stacks (called Working Stacks) with first stack empty, second stack with one number going up to seven numbers in the eighth stack. Only the top card in a stack is open. Remaining 22 numbers are piled together in one stack (called the Common Stack) with top card being open. There are five stacks (called Solution Stacks) that hold the resulting ordered numbers, value 0 to 9 for each of the five colours.

You are required to put the set of 50 numbers from Working Stacks and Common Stack back in order on to the Solution Stacks.

Rules

You can move numbers around by the following set of rules:
  1. Any number may be moved from the Common Stack or a Working Stack to another Working Stack provided the moved number is of same colour as the destination number and of value one less than the value of the destination number
  2. A sequence of numbers may be moved from one Working Stack to another provided the top number of the moved sequence is of same colour as the destination number and of value one less than the value of the destination number
  3. Any number or a sequence of numbers can be placed in an empty Working Stack
  4. Any number can be moved from the Common Stack to an empty Working Stack
  5. A number can be moved from a Working Stack or the Common Stack to the Solution Stack provided that:
    • The moved number is of same colour as the destination number and of value one more than the value of the destination number
    • A number of value 0 can be moved to any free space in the Solution Stack
  6. The game finishes when all 50 numbers have been moved to the Solution Stack in 5 piles of five colours. A stack must have number values 0 to 9, 0 being the first and 9 being the last number.

How to Move Numbers

  1. Left click and drag-drop to the destination location
  2. Right click to move a number automatically to a valid location if there is one
  3. Drag and drop a sequence of numbers to a valid location
  4. Left click on > or < to see the next or previous number in the Common Stack
  5. Resize window to increase or decrease number size
  6. Use Options to set fonts and colours of your choice

FreeNumCell

Help

This game is a Freecell solitaire card game clone with a mathematical twist. You are required to put a set of randomly placed 50 cards in 5 colours, and numbers 0 to 9 each colour, back in order.

Fifty cards are dealt in 10 stacks (called Playing Stacks), 5 cards each stack. Additionally there are five Empty Locations, can only have one card each. Five Solution Stacks will hold the resulting ordered cards, value 0 to 9 for each of the five colours.

You will move cards around by using the 5 Empty Locations and stack them back in order in the Solution Stack. Following rules will apply:

  1. Any card may be moved from a Playing Stack to an Empty Location. Each Location will hold one card only.
  2. Any Card can be moved from and to the top a Playing Stack provided the moved card is of same colour and of value one less than the value of the destination card
  3. A card can be moved from an Empty Location or from the top of a Playing Stack to the Solution Stack provided that the moved card is of same colour and of value one more than the value of the destination card
  4. The game finishes when all 50 cards have been moved to the Solution Stack in 5 piles of five colours
Almost all games are solvable, a typical game will be harder than Freecell. Following are the main features of this program:

  1. Specify colours and number font of your choice
  2. Three card types
  3. Put pictures as card background
  4. Card move animation
  5. Valid cards will move automatically to the Solution Stack
  6. Save and load saved games
  7. Unlimited undo
  8. Print cards to play this game without a computer
  9. Screen display colour schemes

Friday13

Help

The object of this solitaire card game is to make 13 stacks of 4 cards each, in ascending order. A standard deck of 52 cards is used.

Any J,Q,K,A are placed in a row left to right. These are first four foundations. Space is then reserved for another nine foundations, three at top row and 6 at row below. One space is left at the bottom for discard cards. The remaining 48 cards are stacked face down in a stock.

The aim is to build on J,Q,K,A and the remaining 9 foundations in ascending value sequence. Each foundation should eventually contain four cards each.

GlobalCafe

Help

Global Cafe is a tactical card placing game (author: Rudi Hoffman). The game has 1 Game Board, 100 Guest Cards comprising 48 ladies and 48 gentlemen from 12 nations (4 ladies and 4 gentlemen each nation) plus 4 United Nations guests (2 ladies and 2 gentlemen). The goal of the game is to place guests at the GlobalCafe according to certain rules. At the end of the game, whoever has place placed most guests with most points wins.

Mendicot

Help

Also known as Uno. Mendicot the world's oldest and most popular card game, wherein the winner is the player who first scores more than 500 points by disposing off, before your competitors, all the cards you hold.

Layout

The game consists of Two packs of playing cards of 54 cards each.

How to play

See detailed instructions in the game.

A2Bflip

Help

A2Bflip, derived from Japanese puzzle game Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to connect circles A and B:

  1. Go from A to B with a single continuous line
  2. Must use all mirrors
  3. Line turns right angle at a mirror
  4. Cannot use a mirror twice
  5. Cannot pass through a cell twice
  6. Cannot turn in any cell without a mirror

  7. To navigate:
    • Click A to set the start direction
    • Click a mirror to flip direction
  8. Features:
    • Create new puzzles automatically with different grid sizes from 5x5 to 20x20
    • Solve existing puzzles interactively or on paper
    • Print puzzles and solutions
    • 20,000 puzzles with solutions are provided
Download Puzzles

Cardoku V1


Help

Cardoku is a Sudoku look alike with some subtle differences. This puzzle has following rules:

  1. A puzzle has a 7x7 grid and a 52-card deck. A puzzle and its solution use only 49 cards.
  2. Some cards are already placed on the grid as part of the puzzle. The remaining cards are stacked for use.
  3. You are required to place all the remaining cards on the grid, given the following rules:
    • No duplicate numbers in any row or a column
    • A cell cannot have a card suite of the neighboring cells. Neighboring cells are Up,Down,Left and Right.
    • A cell cannot have neighboring numbers of the neighboring cells. Neighboring numbers are +1 and -1 of a number. For example neighboring numbers of 5 would be 4 and 6; neighboring numbers of 1 will be 2 and K, and neighbors of K will be 1 and Q.
    • Consider:
         5C
      3D ? 1H
         KD
      Cell in the centre has to be a Spade, and its value cannot be 2,4, 4,6, 2,K, and 1,Q. Also 3,5,1,K cannot be placed being in the same row and column. Therefore this cell cannot have 1,2,3,4,5,6,Q,K. In this case if only 7 is left in the remaining spades, then 7S must be placed in this cell.
This puzzle requires mathematical as well as visual skills. Even simple puzzles can be rather difficult to solve. Main features of this program are:
  1. Create new puzzles manually or automatically; automatic creation offers puzzles with different difficulty levels
  2. Solve existing puzzles manually
  3. Create new puzzles interactively or in bulk
  4. Save puzzles as Ascii or bitmap files
  5. Print puzzles and solutions
  6. 20,000 puzzles with varying levels of difficulty and solutions are provided. Download

Circolar

Help

Rotate three rings to align three segments of same colours. Each ring has eight segments. Three colours are distributed randomly in each segment with some colours duplicated. As you rotate a ring left or right, all colours in it rotate accordingly. You are required to get three segments, each of a different colour aligned correctly. With careful thinking any random puzzle can be solved in three to four rotations. Note that a solution must have three segments of three different colours.

How to Play

  1. Left click on a ring to rotate all colours in the ring clockwise
  2. Right click on a ring to rotate all colours in the ring anti-clockwise

Connect

Help

Connect is a variation of the Number Link puzzle (by Nikoli - 2006).
The player has to connect a node (a circle) with a number using as many cells as the number. Count of cells used includes the circle and the number as well. The lines cannot branch off or cross over each other, and the numbers have to fall at one end and the circle at the other. All cells must be filled with line and there is only one unique solution for a puzzle. 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16.

Generally Connect puzzles are rather easy to solve - size 8x8 and below in particular. Nevertheless they are good fun to try. This program will generate puzzles that have unique solutions. Caution - puzzle size 12x12 and above may take some time to generate.

How to Play

Normally you would print a puzzle and solve it on paper at your leisure. You can also connect numbers on screen using the following commands:
  1. Leftclick mouse on a cell and drag mouse to the new location
  2. Release leftclick to draw a line
  3. A line can only be vertical or horizontal
  4. Can draw a line in many horizontal and vertical segments if necessary
  5. Cannot cross lines
  6. Cannot draw a line through a number or a circle
  7. Must connect one number with one circle only
  8. Each puzzle has a unique solution

Program Features

  1. Select line, number and circle colours of your choice
  2. Use circle or a rectangle as a node
  3. Save and reload puzzles
  4. Print puzzles and their solutions
  5. Use one of 20,000 puzzles or let program create one at random
  6. Set display colour schemes
  7. 20,000 puzzles with solutions Download
  8. Set display colour schemes

Equator

Help

Equator is a Sudoku clone where the grid is segmented into a number of Areas. Clues appear in each Area, each Clue being a result of mathematical operations on the numbers contained in that Area. You are required to fill the grid with numbers 1 to 9 (for a 9x9 grid) given the following rules:

  1. Clues in each area must be satisfied
  2. No duplicate numbers in a row or a column
  3. Some numbers in the grid are already shown as givens
Puzzles come in size 4x4 to 9x9 with varying level of difficulty. Each puzzle has a unique solution and is solvable by logic alone without any guesswork. 20,000 ready made puzzles are provided with the program.

Program Features

  1. Create puzzles with random or given grid size
  2. Create puzzles with a predefined set of Area boundaries
  3. Preset Difficulty Levels for new puzzles
  4. Import puzzles from other sources
  5. Solve puzzles on screen
  6. Auto solve a puzzle in one shot or step wise mode, program will explain how a puzzle was solved
  7. Unlimited undos
  8. Zoom and pan for an enlarged view of a grid
  9. Select foreground and background colours of numbers and grid lines
  10. Create, save and reload puzzles
  11. Explore a puzzles file and select a specific puzzle to load
  12. Print puzzles and their solutions in different page layouts
  13. Copy a puzzle to a bitmap file
  14. 20,000 puzzles with solutions Download

FlipFour

Help

FlipFour is a simple math puzzle. A set of white and black cells with numbers are given. When flipped, a white number will turn to black and vice versa. You must flip four cells to get a given sum for all white numbers. Each puzzle has a unique solution. Puzzles come in 9 different sizes. This puzzle appears deceptively easy but require considerable mental maths to solve. This is how you solve a puzzle on screen:

  1. Examine the numbers displayed, with white or black background
  2. Now consider how to get a required sum of white numbers
  3. Certain whites may have to be flipped to black (for not to be included in the sum) or some blacks should be whites (to get added to the sum)
  4. Then click on a cell to flip, a black number will flip to white and vice versa. Sum of the white numbers will be updated accordingly.
  5. You must flip four different cells (no less no more). For example if in a puzzle, the current and the required sum of white cells is same, user cannot click a cell four times to solve.
  6. Click on any place outside the grid to undo a flip
  7. Running total is given at the bottom right of the window
  8. You can also use arrow keys to get to a cell and press Spacebar or Return to flip the colour. Press Backspace to undo the previous flip.
  9. Puzzle is solved when after four flips all the white numbers add up to the required sum
  10. 3,000 puzzles with solutions are provided with this program Download

FutoShiki V2


Help

FutoShiki puzzle is normally played on a 5x5 grid. The objective is to place the numbers 1 to 5 in each row, ensuring that each column also only contains the digits 1 to 5. Some digits are given at the start. In addition, constraints are also specified between some of the squares, such that one number is higher or lower than its neighbor. These constraints must be met as the grid is filled out.

  1. Create new puzzles manually or automatically. Automatic creation offers unique puzzle each time with different levels of difficulty.
  2. Solve existing puzzles manually or let program solve it.
  3. Save puzzles
  4. Print puzzles and solutions

New in Version 2:

  1. Puzzle size 3x3 to 9x9
  2. Different levels of difficulty

GearUp

Help

Align numbers by rotating gears. Four numbers are marked on each gear: left, right, top and bottom. Objective of the game is to get the top numbers on the gears same as the target numbers. One can:

  • Rotate gears left or right; linked gears will rotate accordingly
  • Swap two adjacent gears
  • Disengage the left or right gear. A disengaged gear will not move with the rotation of the remaining gears.
  • Hashiwokakero

    Help

    Hashiwokakero is played on a rectangular grid with no standard size, although the grid itself is not usually drawn. Some cells start out with (usually encircled) numbers from 1 to 8 inclusive; these are the islands. The rest of the cells are empty. The goal is to connect all of the islands into a single connected group by drawing a series of bridges between the islands. The bridges must follow the criteria below:

      • They must begin and end at distinct islands, traveling in a straight line in between
      • They must not cross any other bridges or islands
      • They may only up/down or across
      • At most two bridges connect a pair of islands
      • The number of bridges connected to each island must match the number on that island
    Solving a Hashiwokakero puzzle is a matter of procedural force: having determined where a bridge must be placed, placing it there can eliminate other possible places for bridges, forcing the placement of another bridge, and so on.

    This program helps you solve existing Hashiwokakero puzzles as well as create new ones. Main features of this program are:
      • Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 7x7 to 25x25
      • Solve existing puzzles manually or let program solve it
      • Save puzzles as bitmap files
      • Print puzzles and solutions
      • Display options include: circular or square islands, island size and display colour schemes
      • Puzzle size limitation of 7x7 to a maximum 25 rows and 25 columns
      • 20,000 puzzles with varying levels of difficulty and solutions are provided. Download

    Heyawake

    Help

    This program helps you solve existing Heyawake puzzles as well as create new ones. Heyawake is another Japanese number puzzle (yes another one). Heyawake is played on a rectangular grid of cells with no standard size; the grid is divided into variously sized rectangular "rooms" by bold lines following the edges of the cells. Some rooms may contain a single number, typically printed in their upper-left cell; as originally designed, every room was numbered, but this is rarely necessary for solving and is no longer followed. Some of the cells in the puzzle are to be painted black; the object of the puzzle is to determine for each cell if it must be painted or must be left blank (remaining white). Main features of this program are: In this program you can:

    1. Create new puzzles manually or automatically. Automatic creation offers unique puzzle each time with different levels of difficulty. This program has a puzzle size limitation of maximum 16 rows and 16 columns.
    2. Solve existing puzzles manually or let program solve it.
    3. Save puzzles
    4. Print puzzles and solutions

    HexaNum

    Help

    Fill each hexagon with numbers 1 to 6. Touching cells across two hexagons must have same number. Some numbers are already fixed.

    Program Features

    1. Create single or multiple puzzles with Easy or Hard difficulty level
    2. Solve on-screen or print and solve on paper
    3. Print single or multiple puzzles
    4. Unlimited undos
    5. Save and load saved puzzles
    6. Select display colours and options
    7. 20,000 puzzles with solutions Download

    Hidato

    Help

    Hidato(TM) is a math puzzle by Dr. Gyora Benedek. Hidato usually involves a square grid like Suduko, or Kakuro, but can also include irregular shaped grids. The goal of Hidato is to fill the grid with consecutive numbers that connect horizontally, vertically, or diagonally from first to the last number in the grid. The first and last numbers of a puzzle and a set of other numbers are fixed and known. Each puzzle has only one solution.

    This program can create new and solve existing puzzles. Grid size is limited to 20 rows and 20 columns with maximum 100 cells, for example 20x5 or 7x13 etc. Grid can be of regular or irregular shapes, auto generated or defined by user. You can also import puzzles and let program generate a solution.

    Program Features

    1. Create puzzles with custom shapes
    2. Solve puzzles on screen
    3. Autosize puzzle display - larger size for smaller grids
    4. Display colour schemes
    5. Three grid styles: flat, depressed or raised
    6. Select foreground and background colours of fixed value cells
    7. Draw vectors through connecting numbers
    8. Set colour and width of connecting vectors
    9. Solve imported puzzles
    10. Create, save and reload puzzles
    11. Create, save and reload grid patterns
    12. Browse through multiple puzzles file, 6 puzzles per screen
    13. Print puzzles and their solutions
    14. Use one of 20,000 puzzles or let program create one. No two puzzles will be same. Download

    Hitori

    Help

    This programs solves existing Hitori puzzles as well as creates new ones. Hitori is mathematical game where a square grid is filled with numbers. Some numbers in a row or a column are duplicated. The object of the game is to locate these duplicates and mark them blank, given the following three rules:

    1. Numbers may never appear more than once in each row or column
    2. Black cells are never adjacent in a row or a column
    3. Empty cells create a single continuous area, undivided by black cells

    This program has a puzzle size limitation of maximum 17 rows and 17 columns.

    Kakuro

    Help

    This programs helps you solve existing KaKuRo puzzles as well as create new ones. KaKuRo (or Cross Sums) is a puzzle that is solved much like a crossword puzzle, using digits instead of letters. Where an entry in a regular crossword may form a word, the digits in a Cross Sums entry add up to a sum. The sums, or clues, are embedded in a shaded square of the puzzle. The top right number is the across sum while the bottom right number is a down sum. Only the digits 1 through 9 are used and no digit may appear more than once in any sum. The object of the puzzle is to insert a digit from 1 to 9 inclusive into each non-shaded cell such that the sum of the numbers in each entry matches the sum associated with it and that no digit is duplicated in any entry.

    Main features of this program are:

    • Manually solve existing Puzzles
    • Auto Solve existing puzzles
    • Create and save new Puzzles
    • Compile new Puzzles from existing layouts
    • Print single or multiple puzzles

    Liteit

    Help

    This programs helps you solve existing LiteIt puzzles as well as create new ones. LiteIt consists of a grid comprising empty cells, black cells, and cells with numbers 0 to 4. Challenge is to:

    • Illuminate all the empty cells by placing -light bulbs- at empty locations
    • A bulb placed at a cell will light up all the cells in its row and column
    • No two bulbs must face each other
    • A numbered cell must have exact number of bulbs around the cell, eg a cell with number 1 must have one and only bulb around it etc. Cell with number 0 cannot have any bulb around it

    Sounds simple but hard to figure out. Keep learning and have fun. This program has a puzzle size limitation of maximum 20 rows and 24 columns.

    Magicsquare

    Help

    A magic square is an arrangement of the numbers from 1 to n^2 (n-squared) in an nxn matrix, with each number occurring exactly once, and such that the sum of the entries of any row, any column, or any main diagonal is the same. It is not hard to show that this sum must be n(n^2+1)/2.

    Sometimes the magic squares above are called 'normal' squares, where cells are filled with numbers 1 to n for a grid of size n. Another set of magic squares is where a cell may be filled with any number, with the sum of rows, columns and diagonals being a pre-selected number.

    This program computes 'normal' as well as the 'variable' types of magic squares. Following options are provided:

    • Grid Size can be 3 to 50. Note that larger grid sizes will take a long time to solve
    • Solve - Auto, computer will calculate the MagicSquare. For variable magic squares, the program uses a combination of random guesses and solution of equations in order to arrive at a solution quickly. Each variable magic square solution is likely to be different. For normal squares a combination of La Loubere and LUX methods are used
    • Solve - Manual, a blank grid is presented for user to enter numbers in the grid and solve the puzzle. Right click on a cell to a get drop-down menu for manipulating cell values
    • Print - Print the solution and the empty grid for attempting solution on paper. Maximum grid Size that can be printed is 30
    • Many more interesting options

    Make9

    Help

    Introduction
    This is a popular game with younger children traveling in a car. You pickup number plate of a car passing by, take first six numbers and add, subtract these to get a total of 9. This program simulates that game. A good exercise in mental maths.

    How to Play

    1. Click Next to start a new game
    2. Six digits will then be given for you to make number 9 using the following rules:
      • Left click on a number to be used in a calculation
      • Click on + and - sign to select addition or subtraction, result will be calculated and displayed
      • Right click on a number to undo its inclusion in a calculation
      • Must use each number once and once only
      • Can only add or subtract numbers, no multiplications or divisions
      • Cannot have zero or negative numbers as answers
      • Can use an intermediate result in calculations
      • There could be several solutions to a puzzle
    3. Scoring is based on the number of puzzles solved within a time limit of three minutes

    Makenum

    Help

    The purpose of this challenging game is to make a number from a set of six numbers.

    The computer selects the number that you are required to make along with six other numbers. You select any two numbers and apply addition, subtraction, multiplication or division to get an answer. This answer is added to the set of remaining numbers. You repeat this process until the desired answer is obtained.

    In order to make 468 from 1,22,34,7,13,25 one solution would be:

    1. 7 + 13 = 20
    2. 25 - 1 = 24
    3. 20 * 24 = 480
    4. 480 + 22 = 502
    5. 502 - 34 = 468

    Note that you may use a number only once. You may use the required number for intermediate calculations. In order to select a number click left-mouse-button on the number Click on + - / or * for mathematical operations. All six numbers must be used for the target.

    The updated version has auto solution by computer and user can specify a puzzle for computer to solve.

    Masyu

    Help

    Masyu is played on a rectangular grid of squares, some of which contain circles; each circle is either white or black. The goal is to draw a single continuous non-intersecting loop that properly passes through all circled cells. Rules of the puzzle are:

    1. Make a single loop. Lines must pass through the centers of cells horizontally or vertically and never cross, branch off, or go through the same cells twice.
    2. Lines must pass through all cells containing black and white circles.
    3. Lines passing through a white circle cell must go straight through the cell, then make a right-angled turn in the very next cell (on at least one side of the white circle cell).
    4. Lines passing through a black circle cell must make a right angled turn immediately, in the black circle cell, then go straight for the next two cells.

    This program helps you solve existing Masyu puzzles as well as create new ones. Main features of this program are:

    1. Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 6x6 to 20x20, with maximum Rows x Columns limit of 256.
    2. Solve existing puzzles manually or let program solve it
    3. Create new puzzles interactively or in bulk
    4. Save puzzles as Ascii or bitmap files
    5. Print puzzles and solutions
    6. 20,000 puzzles with solutions Download

    MathiX

    Help

    MathiX is a puzzle based on a Latin Square. A square grid must be filled with numbers 1 to 9 (for a 9x9 grid) with no duplication in row or columns. Mathematical clues are provided at the intersection of selected squares. A Clue is a symbol (one of +-x/EO=) followed by a number; for example +10, /2, x6, Even, or Odd. For a given clue all four cells at its intersection must meet the clue requirements. Some cells in the grid may already have values given. Puzzles come in size 4x4 to 9x9. Each puzzle has a unique solution.

    1. Clues in each area must be satisfied
    2. No duplicate numbers in a row or a column
    3. Some numbers in the grid are already shown as givens
    Puzzles come in size 4x4 to 9x9 with varying level of difficulty. Each puzzle has a unique solution and is solvable by logic alone without any guesswork. 20,000 ready made puzzles are provided with the program.

    Using Clues

    A Clue is a mathematical operator at the intersection of four squares in the grid. The operator determines the relationship between four numbers at the corners of the clue. For example (M is mathematical operation and v is a value):
    +---+---+
    + A + B +
    +--Mv---+
    + C + D +
    +---+---+
    

    If clue Mv is:
  • -1 then A-D or D-A must be 1 and B-C or C-B must be 1.
  • x4 then A*D must be 4 and B*C must be 4.
  • /2 then A/D or D/A must be 2 and B/C or C/B must be 2.
  • +3 then A+D must be 3 and B+C must be 3.
  • just E then A,B,C, and D must all be Even numbers (like 2,4,6, or 8)
  • just O then A,B,C, and D must all be Odd numbers (like 1,3,5, or 7)
  • just = then A=D and B=C

  • Program Features

    1. Create puzzles with random or given grid size
    2. Solve puzzles on screen
    3. Auto solve a puzzle in one shot or step-wise, program will explain how a puzzle was solved
    4. Unlimited undos
    5. Zoom and pan for an enlarged view of the grid
    6. Select foreground and background colours of numbers and grid lines
    7. Create and save puzzles in bulk
    8. Copy puzzle and solution to clipboard
    9. Save Puzzle or a Solution to bmp or gif image file
    10. Explore a puzzle file and select a specific puzzle to load
    11. Print puzzles and their solutions in different page layouts
    12. 20,000 puzzles with solutions Download

    maThjong

    Help

    Mahjong (also spelled mahjongg) is a Chinese board game involving skill, strategy, and calculation, as well as a certain degree of luck. There are many variations of this game but basic objective is to build complete suits, usually of threes, from a given set of tiles. MaThjong is Mahjong with a mathematical flavor.

    Basic rules of this variant are:

    1. The board consists of a number of tiles. Exact number depends on the size of the board, larger board will have more tiles.
    2. Tiles are stacked on each other, except those at the edges of the board
    3. Each tile has a randomly selected number. Maximum number depends on the size of the board, larger board will have a longer range of numbers.
    4. You are required to remove tiles from the board by selecting three tiles at a time
    5. A selected tiles must be open, that is there is no tile on top of it
    6. Numbers on three tiles MUST be related mathematically (sum, product etc) as specified in the rules of the game
    7. Three matching tiles will be removed from the board. Any tiles directly beneath will be opened.
    8. You play against a given time. More time is given for larger boards.
    9. You continue removing tiles until: timer has expired; board has 2 or less tiles or you decide to end the game
    10. Scoring is done when you play within a given time limit. You can play without any time limit - no scores are kept in this mode.

    This game requires considerable visual and mathematical thinking. Main features of this program are:
    1. Grid size from 3 to 16
    2. Tiles shapes: square flat, square raised, square rounded, circular or octagonal
    3. Try to beat the clock with maximum score or play without time limit
    4. Get hints or let computer solve a grid
    5. Different colour schemes

    Mirrors

    Help

    Mirrors, derived from Japanese puzzle Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to draw a single continuous non-intersecting loop that properly passes through all cells. Rules of the puzzle are:

    1. Some cells in the grid contain 'mirrors' of the following type:
      • Blocked - a line cannot pass through such a cell
      • Tunnel - a lines must pass in the direction of the tunnel, vertical or horizontal
      • Reflection - a line must reflect at right angle
    2. In an open cell without any mirror, line can go vertical, horizontal or at right angles
    3. Only one line can go through a cell


    Like many other combinatory and logic puzzles, Mirrors can be very difficult to solve.

    Main features:

    This program helps you solve existing Mirrors puzzles as well as create new ones. Main features of this program are:

    1. Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 7x7 to 20x20.
    2. Solve existing puzzles manually or let program solve it
    3. Create new puzzles interactively or in bulk
    4. Print puzzles and solutions
    5. 20,000 puzzles with solutions are provided
    Download Puzzles

    MirrorMaze

    Help

    MirrormMaze, derived from Japanese puzzle Masyu, is played on a grid of squares, some of which contain 'mirrors'. The goal is to draw a single continuous non-intersecting loop that properly passes through all cells. Rules of the puzzle are:

    1. Some cells in the grid contain 'mirrors' of the following type:
      • Blocked - a line cannot pass through such a cell
      • Tunnel - a lines must pass in the direction of the tunnel, vertical or horizontal
      • Reflection - a line must reflect at right angle
    2. In an open cell without any mirror, line can go vertical, horizontal or at right angles
    3. Only one line can go through a cell

    Like many other combinatorial and logic puzzles, Mirrors can be very difficult to solve.

    Main features:

    This program helps you solve existing Mirrors puzzles as well as create new ones. Main features of this program are:

    1. Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 6x6 to 15x15.
    2. Solve existing puzzles manually or let program solve it
    3. Create new puzzles interactively or in bulk
    4. Print puzzles and solutions
    5. 20,000 puzzles with solutions are provided
    Download Puzzles

    nashE

    Help

    Introduction
    This program is a simple game using a board layout based on Nash equilibrium (named after John Forbes Nash, who proposed it). This game is not about demonstrating the equilibrium theory or its application. Nevertheless some principles of the equilibrium theory would apply when you play this game against the computer.

    Board Layout
    A 3x3 matrix contains nine numbers distributed randomly. Player 1 has numbers 1 to 9 in the bottom left while player 2 numbers 1 to 9 are in the to right corner of a cell.

    Objective of the Game
    Players 1 and 2 move alternatively. Purpose of this game is for a player to maximise its score.

    How to Play

    1. Player 1 start first by selecting a one of the three rows
    2. Once a row is selected, player 2 must select a column in that row
    3. Player 2 then selects a column:
      • If player 2 selects same column as the row number (eg column 3 if row 3 was selected by player 1) then the respective numbers in the common row/column are added to player scores and game ends
      • If player 2 selects a column (eg column 1 in row 2 selected by player 1), numbers at the intersection row and column are added to player scores
      • Game continues and player 1 selects another row - then step 2 above follows ...

    Program Options

    1. Select player types: manual or computer. User can play player 1 or 2 but player 1 always starts the game
    2. Select how a game ends:
      • When same row/column are selected (default and normal mode)
      • When only one cell is left. This game would last longer.
    3. Board and player colours
    4. Pause at computer moves

    nDrop

    Help

    A small but tough puzzle. The layout is that there are three numbers at the top and three rows of 4 numbers each underneath. Each of the three rows has an empty cell. You are required to align three empty cells under one of the three numbers at the top. The number will drop down the empty column if the number is greater than or equal to numbers on the left and right of the empty column. Game ends when you drop down all three numbers.

    How to Play

    You can rotate rows and columns covering 12 numbers and three spaces. Your aim is to align numbers on the left and right of an empty column so that the number at the top may be dropped down. Note that a number can be dropped down the empty column if the number is greater than or equal to numbers on the left and right of the empty column.
    1. Click the control button on the right of a row of numbers. Left click to rotate left and right click to rotate right.
    2. Click the control button at the bottom to rotate a column up or down. Left click to rotate down and right click to rotate up.
    3. When an empty column has been aligned beneath a number at the top, click the control above the top number. Number will drop if it is greater than or equal to numbers on the left and right of the empty column.
    4. Game ends when all three numbers at the top have been dropped
    5. Each puzzle has a valid solution

    nLock

    Help

    Break the lock combination and make four numbers from a set of eight numbers and four plus and minus. Given numbers are on two circles, four horizontal and four vertical, and signs are on one circle in the middle. A pair of numbers and a plus/minus sign are aligned forming an equation and a resulting number. Rotate circles - and numbers and signs on them to get four target numbers. Like a locker combination there is only one unique set of locations that will give the desired four numbers. Use your spare time to stretch your mental math capabilities.

    How to Play

    1. Left click on a number or a sign to rotate all numbers and signs on the circle to left. Resulting numbers will be recalculated.
    2. Right click on a number or a sign to rotate all numbers and signs on the circle to right. Resulting numbers will be recalculated.
    3. All games are solvable

    nSequence

    Help

    You are required to adjust a series of numbers to be in sequence. Numbers are adjusted by taking away 1 or 2 from one cell and transferring to another. A numbers in a cell must be taken away only once. However, numbers can be added to a cell more than once. 20,000 puzzles with solutions are provided with this program.

    How to Play

    During play you try to sequence the numbers by taking away and adding numbers from one cell to another:
    1. A puzzle will comprise 4 to 10 cells.
    2. Cell numbers must be adjusted to number 1 at left increasing by one to number N at right, where N is the number of cells
    3. Left click on a cell, move mouse over to another cell and left click again. Source cell value will be reduced by one and target cell value increased by one.
    4. Right click on a cell, move mouse over to another cell and left click again. Source cell value will be reduced by two and target cell value increased by two.
    5. A cell value can be reduced by one or two, and once only
    6. A cell value can be increased multiple times
    7. All cells must be used

    Program Features

    1. Save and reload puzzles
    2. Create puzzles with random or selected number of cells
    3. Set display colour schemes
    4. 20,000 puzzles with solutions Download
    5. Set display colour schemes

    nSeq2D

    Help

    You are required to adjust a series of numbers to be in sequence. Numbers are adjusted by taking away 1 from one cell and adding it to one of its neighbouring cells. A numbers must be added to a cell once only. However, numbers can be removed from a cell more than once. 20,000 puzzles with solutions are provided with this program.

    How to Play

    During play you try to sequence the numbers by taking away and adding numbers from one cell to another:
    1. A puzzle will comprise 3x3 to 9x9 grid
    2. Each cell has a random number, maximum number being the grid size
    3. Cell numbers must be adjusted such that row 1 of the grid has number 1 in all columns, 2 in row 2 and n in the last where n is the grid size. For example in a puzzle of size 7x7 the last row must have 7 in all columns.
    4. Left click on a cell, move mouse over to a neighbouring cell (left, top, right or bottom) and left click again. Source cell value will be reduced by one and target cell value increased by one.
    5. A value can be added to cell only once while values can be deducted multiple times
    6. A value must be added to each cell in the grid

    Program Features

    1. Save and reload puzzles
    2. Create puzzles with random or selected number of cells
    3. Set display colour schemes
    4. 20,000 puzzles with solutions Download
    5. Set display colour schemes

    noneighbors

    Help

    NoNeighbors is a Suduko look alike with some subtle differences. This puzzle has following rules:

    1. A puzzle has a 9x9 grid
    2. Each row and each column must be filled with numbers 1 to 9; no duplicate numbers in a row or a column
    3. Neighboring cells cannot have neighboring numbers.
      • Left, top, right or bottom numbers around a cell cannot have numbers +1 or -1 of the number in the cell.
      • For example if a cell has value 5, none of the left, top, right or bottom cells can have numbers 4 or 6.
      • Neighboring numbers for 1 will be 2 and 9, and for 9 will be 1 and 8.
      • Following is a list of neighboring numbers:
        1=2 and 9; 2=1 and 3; 3=2 and 4; 4=3 and 5; 5=4 and 6; 6=5 and 7; 7=6 and 8; 8=7 and 9; 9=1 and 8
    Like Suduko, this puzzle can be rather difficult to solve. This program helps you solve existing puzzles as well as create new ones.
    This program helps you solve existing noneighbors puzzles as well as create new ones. Main features of this program are:

    1. Create new puzzles manually or automatically; automatic creation offers puzzles with different levels of difficulty
    2. Solve existing puzzles manually
    3. Create new puzzles one at a time or in bulk
    4. Save puzzles as Ascii or bitmap files
    5. Print puzzles and solutions
    6. 20,000 puzzles with solutions Download

    Numgrid

    Help

    In this game you are given a set of four numbers located at the corners of a 7 x 7 grid. You are required to fill the grid with numbers 1 to 9 and signs + - * to make the given four numbers.

    How to play

    Use left/right mouse buttons to place numbers and signs on the grid. You can print the puzzles, three puzzles and solutions per page.

    The computer can also solve number grids. Under the Puzzle menu click 'Set a Puzzle for computer to solve'. Then set four numbers on the grid corners and click solve.

    nTangle

    Help

    Welcome to nTangle: Untangle a web of intersecting lines, from very easy to very hard. A simple and relaxing way to pass your time.

    Download More than 20,000 puzzles with varying level of difficulty

    This is how you play:

    1. Set the number of nodes (8 to 128) and click Generate, a new tangled puzzle will be created
    2. Click and drag each node, tangled lines connected to the node will move
    3. Reposition the nodes to untangle lines

    The following program options are provided:

    1. Specify puzzle size: fixed, range, above or below a specified number of nodes
    2. Create new puzzle, each puzzle is unique
    3. Create multiple puzzles and save to a file
    4. Append new puzzle to existing puzzle files
    5. Save new puzzles, 20,000 puzzles are provided with this program
    6. Load new puzzle files
    7. Select a puzzle to tackle from a file
    8. Zoom in and out of tangled lines to get more space to work with
    9. Adjust puzzle location to focus on a specific area of a puzzle
    10. Get status of untangled lines; shown in green
    11. Set different colour schemes
    12. Adjust the size and colour of dots and lines
    13. Let computer untangle a puzzle
    14. Undo your moves
    15. See bubble help for different command buttons

    nPairs

    Help

    In this game a set of 50 numbers (numbers 0 to 9 in five colours) are placed in 10 columns, 5 rows each. First 9 columns are the Working area. You are required to match and eliminate pairs from the working area. Game ends when all numbers have been removed. The tenth column is the Reserve area, a number can be moved any time from Reserve to Working area. Rules of the game are:

    Rules:

    1. A pair can be removed when:
      • A number is adjacent to another, at: left, right, above, below, or diagonally adjacent
      • Two adjacent numbers are of different colour
      • Two numbers differ by one
      • For example red 7 can be paired with black 6 or green 8. Nine can be paired with 8 or 0.
    2. A number can be moved from Reserve column to the Working area, but in the same row
    3. An entire row in the Working area can be shifted left or right eliminating all empty spaces, similarly
    4. A entire columns in the Working area can be shifted up or down eliminating all empty spaces
    5. After you eliminate pairs, you move rows and columns around in order to create possibilities for other pairs to remove
    6. Game ends when all numbers have been removed
    7. You can play this game with 3, 5, 7 or 9 columns working area with maximum number being 3, 5, 7 or 9 respectively. Same rules apply including the rule that the maximum number can also be paired with 0.
    8. Score is maintained only for the most difficult 9-column game

    How to play:

    1. Left click and drag-drop a number to the paired number. Both numbers will be removed if they are a valid pair.
    2. In order to shift a row left, click on the board left to the start of the row
    3. In order to shift a row right, click on the board right to the end of the row
    4. In order to shift a column down, click on the board below the start of a column
    5. In order to shift a column up, click on the board above the end of a column
    6. Right click on a number in the Reserve column. The respective row will be moved left and the number will be moved to the first empty space in the row
    7. Resize window to increase or decrease number size
    8. Use Options to set number of columns, and fonts and colours of your choice

    NumberLink

    Help

    Number Link is a Japanese logic puzzle published by Nikoli (2006).
    The player has to pair up all the matching numbers on the grid with single continuous lines (or 'paths'). The lines cannot branch off or cross over each other, and the numbers have to fall at the end of each line (i.e. not in the middle). All cells must be filled with line and there is only one unique solution for a puzzle. Fans of Sudoku, Kakuro, Hashi and the like are sure to find this logic puzzle a refreshing challenge! 20,000 Puzzles provided with this program have unique solutions. Program handles puzzle size 5x5 to 16x16.

    Generally NumberLink puzzles are rather easy to solve - size 8x8 and below in particular. Nevertheless they are good fun to try. This program will generate puzzles that have unique solutions. Caution - puzzle size 12x12 and above may take some time to generate.

    How to Play

    Normally you would print a puzzle and solve it on paper at your leisure. You can also connect numbers on screen using the following commands:
    1. Leftclick mouse on a cell and drag mouse to the new location
    2. Release leftclick to draw a line
    3. A line can only be vertical or horizontal
    4. Can draw a line in many horizontal and vertical segments if necessary
    5. Cannot cross lines
    6. Cannot draw a line through a number
    7. Must connect same numbers together
    8. Each puzzle has a unique solution

    Program Features

    1. Select line and number colours of your choice
    2. Save and reload puzzles
    3. Print puzzles and their solutions
    4. 20,000 puzzles with solutions Download
    5. Set display colour schemes

    OddEven

    Help

    In this simple puzzle you are required fill in a grid with numbers such that:

    1. There are no duplicates in a row or a column
    2. An odd number must have even neighbors (left, top, right and bottom)
    3. A number must be used as many times as the size of the grid
    4. Maximum number is the size of the grid
    5. Grid size is 4x4, 6x6 or 8x8. Some numbers in the grid are fixed

    How to Play

    Normally you would print a puzzle and solve it on paper at your leisure. However you can also solve on screen using the following commands:
    1. Move and place mouse cursor on a cell; no need to click
    2. Enter the number
    3. Program validates a number for the following:
      • No duplicate numbers
      • Odd number has even neighbors
      • Cannot enter a number greater than the grid size
    4. In case of invalid entries, status bar at bottom right turns red
    5. If entries are correct, status bar at bottom right is green
    6. Puzzle is solved when all entries are correct and all cells have been filled
    7. Use menu Puzzle/Autosolve to let computer solve a puzzle

    Program Features

    1. Create new puzzles
    2. Solve puzzles on screen
    3. Display colour schemes
    4. Three grid styles: flat, depressed or raised
    5. Select foreground and background colours of fixed value cells
    6. Save and reload puzzles
    7. Print puzzles and their solutions
    8. Use one of 20,000 puzzles or let program create one. No two puzzles will be same. Download
    9. Set display colour schemes

    PyraNum

    Help

      PyraNum is a simple math puzzle. You complete a pyramid of numbers by filling in blank positions given three rules:
    1. A cell value must be sum or difference of the two cells below
    2. A row cannot have duplicate numbers
    3. A number cannot be less than one or more than the grid size

    Some numbers in the grid are given as clues. Puzzle cells are stacked like a pyramid with size varying from 5x5 to 9x9. 20,000 ready made puzzles are provided with the program.

    How to Solve a Puzzle

    Normally you would print a puzzle and solve it on paper at your leisure. However you can also solve on screen using the following commands:
    1. Use menu Puzzle/Create to create a fixed or a random size puzzle, or
    2. Load an existing puzzle file and select a puzzle
    3. Move and place mouse cursor on a cell (no need to click) and enter the desired number (one digit)
    4. Can also right-click a cell and enter a number from the drop down menu
    5. Program validates the number: no duplicates in a row; no number greater than the puzzle size; and an incorrect number when the two numbers beneath are known.
    6. In case of invalid entries, status bar at bottom right turns red
    7. Puzzle is solved when all entries are correct and all cells have been filled
    8. If entries are correct, status bar at bottom right stays green
    9. One would normally build the puzzle bottom up. However easy or single solution cells should be tackled first.
    10. Each puzzle can be solved by logic alone; smaller size puzzles would obviously be easier to solve
    11. Use menu Puzzle/Autosolve to let computer solve a puzzle

    Program Features

    1. Create a puzzles with grid size of your choice
    2. Solve puzzles on screen
    3. Set display colour schemes
    4. Select foreground and background colours of fixed value cells
    5. Save and reload puzzles
    6. Browse through multiple puzzles file, 9 puzzles per screen
    7. Print puzzles and their solutions
    8. 20,000 puzzles with solutions Download
    9. Set display colour schemes

    ReCycle

    Help
      In this simple puzzle you are required arrange numbers 1 to 9 on a circle:
    1. There are 10 spaces on the circle filled randomly with numbers 1 to 9, the 10th space is empty
    2. Numbers must be arranged 1 to 9 or 9 to 1 in 10 spaces with blank being anywhere in the sequence
    3. There are two vertical spaces aligned with the top and bottom numbers on the circle
    4. You can push and pull numbers into or out of the circle using the vertical spaces
    5. Rotate the circle left or right and push pull numbers into vertical spaces until you get numbers in order

    Puzzle is not easy to solve, moving numbers without a plan would make the puzzle even more difficult. With clear thinking a puzzle is normally solvable in less than 10 moves. Every puzzle is unique and solvable.

    How to Solve a Puzzle

    Basically you will rearrange numbers using two types of moves:
    1. Rotate the circle left or right with left or right click at the centre of the circle. You can also use left or right arrow for this purpose.
    2. Move a number into the top or bottom space. Click uparrow button or downarrow button or use up or down arrows for this purpose.

    You can also use mouse click with left button down and then:
    1. Move mouse little bit to left and release button. Circle will rotate left.
    2. Move mouse little bit to right and release button. Circle will rotate right.
    3. Move mouse little bit down and release button. Top space will be pushed down.
    4. Move mouse little bit up and release button. Bottom space will be pushed up.

    When a push button is clicked all four numbers: top space, number below on the circle, bottom space and number above on the circle will move together.
    Puzzle is solved when all numbers on the circle are in order - 1 to 9 or 9 to 1. One space on the circle can be in any position between the numbers.
    Use Autosolve with or without pause to let computer show you the solution.

    Program Features

    1. Create new puzzles
    2. Solve puzzles on screen
    3. Display colour schemes
    4. Save and reload puzzles
    5. Use one of 20,000 puzzles or let program create one Download
    6. Set display colour schemes

    ReverSudoku

    Help

    This game is Sudoku in reverse - simpler but with even bigger challenge. Basically a 9x9 grid is already filled in with number 1 to 9, nine times. All you have to do is to identify nine segments of nine cells each, with each segment containing numbers 1 to 9. All 9 cells in a segment must be connected in one chain. Only hint you have is that if a number in a cell and a number in any of its four neighbors (left, top, right and bottom) add to 9 then both cells will belong to one segment. There are no other rules.

    How to Play

    Puzzles come in three levels:
    1. Easy - One out of nine segments is already shown in the puzzle. And there are more of same numbers together in the grid making it easier to identify segment boundaries.
    2. Hard - A segment is not ready marked. But there are more of same numbers together in the grid making it easier to identify segment boundaries.
    3. Very Hard - No segment is ready marked and there are fewer placements of same numbers together.

    Normally you would print a puzzle and solve it on paper at your leisure. You can also try a solution on screen using the following commands:
    1. Create a new puzzle of difficulty level of your choice. You can also load or print one of the 20,000 ready made puzzles (1.1Mb) supplied with this program
    2. There are nine colours available to markup a cell for a segment
    3. Select a colour by clicking the top right hand button
    4. Click on a cell to assign it to a segment. Cell will be painted with the selected colour. Click again to clear a cell.
    5. Click Show-9 pairs command button to see which cells must belong together in a segment.
    6. When you mark a cell and there is a valid neighboring cell with total 9 then the neighboring cells will also be marked
    7. Continue marking cells until you have identified all the nine segments
    8. When marking cells, program will verify validity using the following checks:
      • Duplicate values are not allowed in a segment. For example cannot mark number 1 twice in a segment.
      • A cell not linked to a chain will not be marked. For example if you have marked two adjacent cells as red. Now you try to mark third cell which is not a neighbor of the existing two - this is not valid.

    Hints

    ReverSudoku puzzles are simple but could be very difficult to crack. Here are a few tips to assist you with the solution:
    1. Spot 9-pairs and mark them as each pair belonging to same segment
    2. Note same numbers next to each other. There must be a segment division line between the two.
    3. A number or a set of numbers (other than a full 1-9 segment itself) cannot be isolated. Connect such areas with adjacent segments.
    4. Numbers in a segment must be all in vicinity of each other and must be connected horizontally or vertically. Look for shortest route to make a cluster of number 1-9.
    5. However the best guide is visual scan and your intuition. Scan, relax and look for patterns of unique numbers together.

    ShopAround

    Help

    ShopAround, a variant of Nicoli's Masyu game is played on a rectangular grid of cells. One cell is designated as Home. The remaining grid has a set of Shops and Gas Stations. The purpose of this game is to start from your home and return home after visiting all the shops and gas stations in the grid. Following rules will apply:

    1. The trip must be in a single loop, starting and ending at home
    2. Cannot go through a cell twice
    3. Lines must pass through all cells containing shops and gas stations
    4. Lines passing through a shop must go straight through the cell
    5. A line reaching a gas station must make a right angle turn (left or right) at the station
    6. Must go to a gas station at the start and at the end of the trip
    7. Cannot go to two shops or two gas stations consecutively

    Like Masyu, this puzzle can be rather difficult to solve. This program helps you solve existing puzzles as well as create new ones. Main features of this program are:

    1. Create new puzzles manually or automatically; automatic creation offers puzzles with different grid sizes from 5x5 to 10x10.
    2. Solve existing puzzles manually or let program solve it
    3. Create new puzzles interactively or in bulk
    4. Save puzzles as Ascii or bitmap files
    5. Print puzzles and solutions
    6. 20,000 puzzles with solutions Download

    sLitherLink

    Help

    This program helps you solve existing sLitherLink puzzles as well as create new ones. Slither Link (also known as Fences and Loop the Loop) is a logic puzzle played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers 0 to 3 inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a single loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop. In this program you can:

    • Create new puzzles manually or automatically. Automatic creation offers unique puzzle each time with different levels of difficulty
    • Solve a puzzle manually or let program solve it
    • Save puzzles in different file formats
    • Print puzzles and solutions

    This program has a puzzle size limitation of maximum 12 rows and 12 columns.

    ShuntDown

    Help

    Numbers 1 to 9 in four colours are arranged randomly in two stacks. Rearrange these numbers, ascending or descending, in four stacks of four colours. You have nine working places and five reserve places to work with. This game is not easy and requires considerable planning and forethought as you move numbers around.

    Rules

    A game starts with 36 numbers - numbers 1 to 9 in four colours. 30 numbers are placed in Source Stacks and 6 in the Working Stack. Basically you have to shift numbers from Source Stacks to Solution Stacks as per rules below:
    1. Draw numbers from the Source Stack into the Working Stack sequentially. Six numbers are ready filled at the start of a game
    2. Move numbers around in 9-space Working Stack
    3. Drop a number from the Working Stack to one of the four Solution Stacks. The number must be positioned over the stack.
    4. A Solution Stack must be filled with numbers of same colour and in ascending or descending order
    5. Use 5-space Reserve Stack to hold numbers and use them later in the Working Stack
    6. As positions in the Working Stack become empty, draw additional numbers from the Source Stacks
    7. Repeat steps 2 to 6 until all numbers from Source Stacks have been moved into the Solution Stacks
    You need to examine each puzzle carefully and plan your moves upfront. Without a strategy the Working Stack will become full with no spaces left to move.

    How to Play

    You move and numbers around in different Stacks using the following:
    1. Working Stack: You can move numbers to empty spaces in the row. Left click on a number, move mouse (without drag) to an empty space and left click again. Right click on a number to drop the number to a Solution Stack below.
    2. Reserve Stack: Click on one of the empty positions in the Reserve Stack. The number below in the Working Stack will be moved up to the Reserve Stack. Click again to move the number down.
    3. Source Stack: Click on number in Solution Stack in the same row as the Working Stack. When a number is shifted, the empty position in the Source Stack can be filled by the next (above or below) number in the Source Stack.
    4. Solution Stack: Numbers in Solution Stack must be same colour and ascending or descending value. A number 1 or 9 of any colour may be dropped into an empty Solution Stack.
    5. Automove: Program will move valid numbers automatically to a relevant Solution Stack. You can disable automove while shifting numbers in Working Stack. For this purpose left click on a number, move mouse (without drag) to an empty space and Right click again. The number or the numbers between two clicks will be shifted to the empty space without any automove to follow.

    SumOfSquare

    Help

    SumOfSquare is a simple math puzzle. Fill in a grid of squares such that the sum of numbers at four corners of a square adds upto the number inside the square. For example in the grid one possible solution for square with number 7 would be numbers 1,1,2,3 at its corners.

    1-2
    +7+
    1-3
    

    Puzzles come various shapes and sizes. Each puzzle will use digits 1 to 9, larger digits for larger sizes. Basic rules of the game are:
    1. The maximum digit and the set of 4-digits to be used at corners is provided for the puzzle
    2. All sums must be solved and all sets must be used
    3. A set of 4 digits can be used only once
    4. A set of answers are given as clues (usually 30%)
    5. Digits range from 1 to 9 depending on the size of the puzzle; zero is not used
    6. Each puzzle has a unique solution.
    Main features:
    1. Use menu Create/Grid to make a new grid
    2. A grid can be upto 12 rows and 12 columns, maximum 144 cells and minimum 9 cells
    3. You can edit a grid to make a custom puzzle of your own design
    4. Use one of several pre-set layouts: square, rectangle, diamond, cross, triangle, or diagonal
    5. Create new puzzles on the fly with given or random layout
    6. Save puzzles to existing or new puzzle files
    7. Create and save multiple puzzles
    8. Browse through large puzzle files
    9. Solve a puzzle on screen with undo's
    10. Select display colour schemes and number fonts of your choice
    11. Use one of 20,000 puzzles or let program create one. No two puzzles will be same. Download

    Sudoku3

    Help

    Purpose of this program is to solve and create Sudoku puzzles. The program also explains how a solution may be developed. It is assumed that the user is generally familiar with the basic concept of the game. This program is an updated version of earlier Sudoku 2.6.

    New in V3:
    1. Difficulty Levels saved in puzzle files
    2. Create puzzles with a predefined pattern of known cells
    3. Show/hide Pencilmarks
    4. Improved user interface

    Main features:
    1. Import puzzles for solution
    2. Create new puzzles of varying difficulty
    3. Solve a puzzle on screen
    4. Display pencil marks
    5. Get hints during manual solution
    6. Let computer solve a puzzle, one shot or step mode
    7. Detect multiple solutions
    8. Print puzzles in different layouts (2, 6 or 12 per page)
    9. Create puzzles with preset fixed cells patterns
    10. Set number font
    11. Event Log to trace solution progress
    12. Use one of 40,000 puzzles or let program create one. No two puzzles will be same. Download

    SuDoKu

    Help

    The purpose of this program is to solve or create a SuDoKu puzzle. It is assumed that the user is already familiar with the concept and rules of this game. More than 20,000 sample puzzles are provided.

    This program is based on rather simple but very successful algorithm. This algorithm may not be an optimum way of solving a puzzle. Once you have understood the basics of this process, an expert visual inspection process will definitely beat the computer.

    PentoMinos

    Help

    A pentomino is a geometric shape formed by adjoining five squares with one another edge to edge. There are twelve unique ways to do this (not counting rotations and reflections). Those twelve pieces (or blocks) are pictured here and make up the "classic" set of pentominoes. Traditionally each piece is named using the letter of the alphabet which most closely resembles its shape. Each of the twelve pentominoes (or blocks) by rotation or flip, can be tiled to make a shape, and a lot of fun with pentominoes revolves around filling or building given shapes. These make interesting puzzles. This program helps you solve existing PentoMinos puzzles as well as compile new ones.
    Main features of this program are:

    1. Create new puzzles manually from a pattern
    2. Solve existing puzzles manually
    3. Thumbnail view of all puzzles in a file
    4. Save newly compiled puzzles
    5. Print puzzles and their solutions
    6. 250 puzzles with solutions

    whereis7

    Help

    Find the location of number 7 by examining the shift patterns between successive numbers. Each puzzle has a unique solution. Normally one would print a puzzle and solve it on paper at ones leisure. A puzzle can also be solved on screen. The solution requires discovering a consistent pattern of shifts from one number in the sequence to the next. Principle is same as discovering the next number in a geometric sequence of numbers. For example next number in sequence 1,3,5,7 is 9 (increment of 2), or, 1,3,7,15 will have 31 as next number (multiply a number by 2 and add 1). However Whereris7 puzzle is a little bit more complicated as numbers have two dimensional patterns. Complicated patters can get rather complicated requiring considerable analytical prowess to solve this puzzle. For solution on screen:

    1. Click on a number to see the pattern leading to the next number
    2. Right click on cell to place 7

    Program Features

    1. Create and solve puzzles on screen
    2. Copy puzzle to clipboard
    3. Print puzzles individual or in bulk
    4. Save and reload puzzles
    5. 14,000 puzzles with solutions Download
    6. Set display colour schemes

    xcell

    Help

    Xcell puzzle is a grid (4x4 to 10x10) with numbers given at the intersection of cells. You are required to fill each cell with a slash, like / or \, such that:

    1. The count of slashes pointing towards an intersection must be same as the number given at the intersection
    2. An intersection with a * (a star) must have exactly four slashes, pointed or away from the star
    3. An intersection with no number can have slashes in any direction
    4. All cells must be filled
    5. Slashes do not have to follow any other specific pattern or sequence

    Solving a Puzzle

    Normally one would print a puzzle and solve it on paper at ones leisure. A puzzle can also be solved on screen using the following steps:
    1. Left-click and drag to move the puzzle in the display window
    2. Use Zoom button to home in on a specific area of the puzzle
    3. Move and place mouse cursor in a cell and press / or \ to enter a slash
    4. Right click a cell or press spacebar to flip the direction of /
    5. Press delete key to clear a slash
    6. Select a fixed slash direction by clicking on bottom right slash indicator. Every left click on puzzle will now place the slash selected. Set slash indicator to blank to disable this option.
    7. Left click on a cell to select or use arrow keys to navigate between cells
    8. During a solution the program will check user entries, an invalid entry will be indicated by the number in error in red and a red status bar at bottom left
    9. Selected slashes can be assigned a marker giving a visual segregation between absolutely known (like 0 and 4 node slashes) and those that remain to be solved. With certain markers assigned, one can focus on experimenting with the possibilities for other cells. Note that Fixing or unFixing a cell is a visual clue only; it does not change the logic or operation of the program.
      • Click on a cell and click marker button (bottom right with a marker square) to fix or unfix a cell
      • A selected cell can also be fixed/unfixed by pressing the F key
      • Right click on the marker command button to fix all slashes
      • You can set the colour of the markers
      • Markers are saved with user slashes when a puzzle is saved
    10. Program will indicate puzzle is solved when all cells have been filled with valid slashes matching the clues
    11. Click Solution button to view the solution

    Program Features

    1. Create puzzles with random or given grid size
    2. Solve puzzles on screen
    3. Unlimited undos
    4. Zoom and pan for an enlarged view of the grid
    5. Select foreground and background colours of numbers and grid lines
    6. Create and save puzzles in bulk
    7. Copy puzzle and solution to clipboard
    8. Print puzzles and their solutions in different page layouts
    9. 12,000 puzzles with solutions Download
    10. Set display colour schemes

    x123

    Help

    You are required to fill a 5x5 grid with numbers 1,2,3 in each row and each column. Two cells in each row and column must therefore be blank. Number cannot be duplicated in a row or a column. You are provide 8 hints. A hint indicates what is the first number in a row or a column. 20,000 puzzles provided with this program.

    How to Play

    Normally you would print a puzzle and solve it on paper at your leisure. However you can also solve on screen using the following commands:
    1. Click on a cell and enter a number (1,2 or 3)
    2. Use arrow keys to navigate between cells
    3. Must not use a number twice in a row or a column
    4. Each puzzle has a unique solution

    Program Features

    1. Save and reload puzzles
    2. Print puzzles and their solutions
    3. 20,000 puzzles with solutions Download
    4. Set display colour schemes

    ZeroSum

    Help

    ZeroSum puzzle is played on a square grid filled with numbers and +- signs. The objective of this game is to make a given sum of numbers by navigating through a grid of numbers and associated +- signs.

    Rules of this game are:

    1. Cells are filled with numbers 1 to 5 for a 9x9 grid, 1 to 4 for a 7x7 grid, and 1 to 3 for a 5x5 grid
    2. One cell is designated as a clue cell, you must use this cell in your solution
    3. Start from the bottom row of the grid and move UP, LEFT or RIGHT only ending at the first row
    4. As you move from a number cell to another, apply + or - in between; the sum of numbers is calculated as you move up, left or right
    5. You must have a sum of zero when you reach row 1
    6. There are no duplicate numbers in a row or a column
    7. There is only one unique solution for a puzzle
    8. Use 5x5 grid for young children and 9x9 for experts with a lots of visual thinking.

    Chainmesh

    Help

    ChainMesh is one of many varieties of word puzzles available today. While very simple in nature, its not easy to solve. This program prepares a ChaimMesh puzzle that you can print. Puzzle and the solution are printed on a single page. The puzzle is composed of 35 interlocking 7-letter words. First or last letter of each word must form the first or last letter of another word. Also the first and the last letter of each word must be placed in 16 highlighted squares.

    Diamonds

    Help

    Diamonds is one of many varieties of word puzzles available today. While very simple in nature, its not easy to solve. This program prepares a Diamonds word puzzle. You can print the puzzle and the solution on a page. The puzzle is composed of 20 interlocking 5-letter words. Twenty words are placed in 65 locations. Last letter of each word must form the first letter of another word. Also the first and the last letter of each word must be placed in 9 diamond locations.

    f8Puzzle

    Help

    This program will create an 8-shaped word puzzle for you to print and solve at your leisure. There are 23 interlocking words in 23 squares in the puzzle, each 8-letter long. A word must be placed clock-wise around each square with same overlapping letters with other squares.

    Hexafit

    Help

    HexaFit is one of many varieties of word puzzles available today. While very simple in nature, its not easy to solve. This program prepares a Hexafit word puzzle. You can print the puzzle and the solution on a page. The puzzle is composed of 19 interlocking hexagons. Three sides of outer periphery hexagons, and all six of internal hexagons are interlocked. Each of 19 hexagons, or 19 cells is divided into 6 parts. The puzzle comes with a set of 19 6-letter words. Purpose of the puzzle is to place these 6-letter words in 19 cells. Letters at the boundaries in interlocking cells must be same. Letters in a word must be placed clock-wise.

    p3x20

    Help

    This program will generate a 20 word puzzle for you to solve at your leisure.

    Main features of this game are:

    1. All words are 3-letter long
    2. Four letters are provided as hint
    3. Hint letters can be random, all same, or user defined
    4. Overlapping letters in words must be same
    5. A word cannot be made twice
    6. You can use three standard or your own dictionary
    7. User dictionaries must be sorted text files, one word in each line

    p5x36

    Help

    This program will generate a 36 word puzzle for you to solve at your leisure.

    Main features of this game are:

    1. All words are 5-letter long
    2. Six letters are provided as hint
    3. letters can be random, all same, or user defined
    4. Overlapping letters in words must be same
    5. A word cannot be made twice
    6. You can use three standard or your own dictionary
    7. User dictionaries must be sorted text files, one word in each line

    BookWormZ

    Help

    BookWormZ is a Tetris like game played with letters. Purpose of this game is to make words from a set of adjacent letters arranged randomly on a board. Words can be made by linking letters in adjacent squares. BookWormZ requires good vocabulary, imagination and quick thinking. Computer hints help you learn new words quickly.

    BoomeWord

    Help

    In this word game you are required to use the last two letters of a word and make new words ultimately returning back to the original word. The last two letters of a word must be the first two letters of the next word. All words are five letters long and must return to the original word in five steps.

    How to Play

    1. Click NewPuzzle to start a new game
    2. A five letter word is given. First two letters of the next word are already fixed as the last two letters of given word.
    3. Enter three letters that you guess might fit making a valid next word
    4. Now use the last two letters of the word to compile the next word
    5. Continue step 4 until the last two letters of your word are same as first two letters of the word given in step 1. Then you would solved the puzzle
    6. All words are checked against a dictionary of your choice
    7. You can get one hint per game, click ? against a word
    8. There is a time limit of five minutes for a solution

    Program Features

    1. Select a dictionary of your choice
    2. Set display colour schemes

    brickXbrick

    Help

    In this game you try to remove all letter bricks from the pile of 50 letters as quickly as possible. Appears easy but you will need all your thinking skills and word power to beat the best scores. Three English dictionaries provided. Can also use custom dictionaries. This simple game requires good vocabulary, imagination and quick thinking.

    ChainLetter

    Help

    In this word game you are required to make 5-letter words. Middle letter of each word is used as the first and last letter of the next word. Try to use most commonly used letters as a middle letter so that the chain continues longer for higher scores.

    How to Play

    1. Click Newgame to start a new game
    2. A 5-letter word is given with 2nd, 3rd and 4th letters left blank for you to enter
    3. Use left/right keys to select one of the three positions
    4. Type in the letters of your choice and press Enter
    5. The 5-letter word (with given first and last letter and three letters of your choice) is validated against the dictionary
    6. Points are given for each word made. Scrabble point system is used to get score for a word.
    7. Middle letter of the word made is selected as the first and last the letter of a new word from the dictionary
    8. Games continues from step 2 until you quit or the allocated time of 5 minutes is up
    9. Game ends when all possible words in the dictionary have been used
    10. A word cannot be used twice
    11. You can get a hint - 5 points are deducted for a hint. You must have at least 10 points to get a hint

    Program Features

    1. Select word dictionary of your choice
    2. Set display colour schemes

    FitAWord

    Help

    In this word game you are given a set of three letters and two blanks in between. You are required to fill the two blanks and add letters before the first letter or after the last letter to make a valid word. Once you make a word, letters used in the two blanks become part of the word to be found next. The game ends when there are no valid words are left corresponding to the letters used in the previous word. This game is good for learning new words and making right choices of letters so that the game continues longer thus accumulating higher number of points.

    How to Play

    1. This game has a set of 100 letters (A to Z) with letter values same as those in Scrabble.
    2. The game starts with computer selecting two letters at random. Then one letter is selected from the pile of 100 letters.
    3. You attempt to find a word that fits with the given pattern and click TRY.
    4. Computer will check and add score for a valid to your accumulated score
    5. A new pattern will be set by using the two letters placed in blank cells plus one letter select from the pile of 100 letters
    6. The above process is repeated from step 3
    7. Game ends when no letters remain in the pile or there are no words in the dictionary that match the pattern resulting from your previous guess
    8. Use tabs to position cursor to a cell and the enter the desired letter (A to Z)
    9. Left click SKIP to get the next word to guess
    10. Right click SKIP to view the solution and get the next word guess
    11. Enter a ? in a location - computer will give a hint for possible letters in that location. One point is deducted for each hint.
    12. Each game starts with a balance of 5 points

    Program Features

    1. Select a dictionary of your choice
    2. Skip a turn. Computer will display solution words but no score will be awarded.
    3. Get hints. One point is deducted for each hint.
    4. Set display colour schemes

    Guessword

    Help

    This is a game of fun and learning. You are required to guess a five to nine letter word.

    Layout

    First letter of the word to be guessed is shown. You enter letters of your choice in the remaining positions and press ENTER.

    Once a word is completed, the computer will match your guess with the selected word with a background colour: GREEN - the guessed letter is correct and is also in the correct position, YELLOW - the guessed letter is correct but is not in the correct position .

    Jembuld

    Help

    In this word game you are required to make five words from a jumbled set of five letters each. Two letters in each word must then make a 10-letter word.

    How to Play

    Normally you would print a puzzle and solve it on paper at your leisure. However you can also solve on screen using the following commands:
    1. Examine the five jumbled letters and consider what valid word may be made from the set
    2. Enter letters in the word places on the right hand side of the jumbled letters
    3. Note the letters you placed in a word that have black background
    4. Now try and use these letters to compile the 10-letter word
    5. Five letters in the 10-letter word are shown
    6. Use arrow or tab keys to navigate
    7. Enter ? for a hint, only one hint per game
    8. You can load a puzzle from 20,000 ready made puzzles or create one on demand

    Program Features

    1. Save and reload puzzles
    2. Print puzzles and their solutions
    3. Load one of four dictionaries of your choice
    4. Set display colour schemes
    5. Use one of 20,000 puzzles or let program create one at random Download

    Make9x5

    Help

    In this word game you try to make words from a set of 9 letters shown in a 3x3 matrix. You must use the central letter in each word. This game can be played in time limited scoring mode, or without scoring with unlimited time.

    Main features of this game are:

    • Three levels of English. Can use custom dictionary as well. Your dictionary should contain the list of words, sorted alphabetically, in a text file.
    • Can get hints and meaning of words
    • Provides words statistics
    • Numerous colour schemes

    Mid3

    Help

    In this word game you are required to guess the three letter common to 8 words, last three for four and first three for the other four words.

    Mid3-2d

    Help

    In this word game you are given a set of eight words, in four lines, two words each. Last three and the first three letters of two words on a line are same but are hidden. You are required to guess the three letters for each set of two words. Three four letter words are given as a clue to help you with the discovery of the missing three letters.

    Program Features

    1. Select a dictionary of your choice
    2. Build a new dictionary from a user list of words
    3. Print puzzles, four per page
    4. Copy a puzzle to Clipboard
    5. Set display colour schemes
    6. Set fonts and its size

    Pyraword

    Help

    In this game you are required to make a set of words arranged as a pyramid. List of letters comprising these words is given. Words must be arranged as one top down, and 2, 3, 4 or 5 across depending on the puzzle size. Three letters are given as hint.

    How to Play

    Normally you would print a puzzle and solve it on paper at your leisure. However you can also solve on screen using the following commands:
    1. Left click on a given letter and drag drop to an empty location in the pyramid
    2. Position cursor on a letter positions in the pyramid and enter a letter
    3. Tab through letter positions in the pyramid and enter a letter

    Program Features

    1. Undo and reset
    2. Save and reload puzzles
    3. Print puzzles and their solutions
    4. Load dictionaries of your choice
    5. Use one of 20,000 puzzles or let program create one at random Download
    6. Set display colour schemes

    Last4

    Help

    In this word game you are required to guess the last four letters of a set of 5 words. Three English dictionaries of words with last four common letters are provided with the program. User can create and use its own dictionaries.

    Makeaword

    Help

    In this word game you try to make words from a set of 7-9 letters. This game can be played in time limited scoring mode, or without scoring with unlimited time.

    Main features of this game are:

    • Three levels of English. Can use custom dictionary as well. Your dictionary should contain the list of words, sorted alphabetically, in a text file.
    • Word lengths can be limited to 7, 8, or 9. Minimum word length is 4.
    • Can get hints and meaning of words
    • Provides words statistics
    • Numerous colour schemes

    MazeKing

    Help

    This solitaire card game has 52 cards laid out randomly in a 9x7 grid. Eleven locations are left empty. Purpose of this game is to move cards around by using the 11 empty locations and stack them back in order in four stacks of four suits.

    A card may be moved only to one of the empty locations, and only if:

    1. The moved card matches the suite of the card on the left of the empty location AND the value of the card on left is one less than the card moved
    2. The moved card matches the suite of the card on the right AND the value of the card on right is one more than the card moved
    3. There are empty locations on both left and right
    4. The moved card has empty location to the left of the new location
    5. The moved card has empty location to the right of the new location
    6. An Ace can go to the right of a King of any suite
    7. A King can go to the left of an Ace of any suite
    8. Any card can go to the first (top left) or the last location (bottom right)

    The game finishes when:

    1. All the cards have been put in sequence, in four stacks each for Spades, Hearts, Diamonds and Clubs
    2. Stacks suites can be in any order, like Hearts, Clubs, Diamonds, Spades etc
    3. Cards in a stack must be in sequence like A234...QK or 5678...KA234 or QKA2...J etc
    4. All moves are counted. You start with a score of 100 and a point is deducted for every card moved. You must rearrange cards using least number of moves thus achieving a maximum score.

    This program offers you the choice of creating an printing custom cards with pictures.

    PoemMaker

    Help

    This program helps you write poems from selected key words. Uses soundex for rhyming sentences. Great fun. Easy to use. Try it.

    WordSearch

    Help

    A Word Search puzzle is a group of words hidden in a grid of random letters. The object of each puzzle is to find the listed hidden words. This WordSearch program creates and prints puzzle - that you may solve at your leisure with pencil and paper. Word Search puzzles are a lot of fun and a great tool to learn new words. 20,000 puzzles are provided with this program.

    Program Features:
    This program has preset defaults that makes it easy to create and print puzzles. However there are several advanced options that give you more control over how puzzles are created and printed. Main features of this program are:

    1. Grid size from 5x5 to 25x25 columns and rows. Default is a 10x10 grid. Word length can be 4 to 16 characters.
    2. Grid shape either rectangular or diamond
    3. Select the source of words to place in the puzzle - enter manually or read from a set of given dictionaries
    4. Define the number of words in a grid
    5. Define the directions of words placements
    6. Select whether words overlap or not
    7. Select words font name and size. This will allow you to create and print non-english puzzles.
    8. Different colour display schemes
    9. Import Words Lists from text files >li>Construct puzzles directly from text files, like stories, articles etc
    10. Print puzzles
    11. Print jumbo puzzle - 50x50 grid with 200 hidden words
    12. 32 dictionaries to choose from, you can add your own
    13. 20,000 puzzles with solutions Download

    SeSa

    Help

    The purpose of this game is to outsmart the computer by making high score words from a set of letters.

    There are 100 letters A-Z in the game. The distribution and value of letters is based on standard Scrabble rules. At the start of the game, 100 letters are split randomly into two piles, 50 letters each. Each pile would have almost same number of points. Pile on the left is played by the computer while the one on the right is for the human player. Each player has to make valid dictionary words by selecting letters from the respective piles. Three English dictionaries are provided with the program. User can select custom dictionaries as well.

    sWords

    Help

    sWords is one of many varieties of word puzzles available today. While very simple in nature, its not easy to solve. This program prepares a sWords puzzle. You can print the puzzle and the solution on a page. Purpose of this puzzle is to find and place 11 words on a s-shaped grid. Each word around a cell is of 6-letters, 2 of these letters overlap with the adjacent cell. Letters are placed clockwise.

    Topic

    Help

    This program generates funny and amusing topics for you to write stories about. A number of different phrases in five different categories are contained in the program. These categories are:

    1. Who the story is about, example: 'BRILLIANT'
    2. The profession of who the story is about, example: 'DENTIST'
    3. How he is in its profession, example: 'A FLOP'
    4. What he is good at, example: 'HELPING CHILDREN'
    5. What he does in the story, example: 'DISCOVERS THE SECRET'

    The program selects randomly one phrase for each of these five categories, adds some more words, and gives you a funny sounding topic. You can ask the program to find and print topics as many times as you like. You can also add your own phrases to the five categories.

    Right-click on a category box to add/delete or edit items.

    Set

    Help

    Set is a card game designed by Marsha Falco and published by Set Enterprises in 1991 http://www.setgame.com/. This game is played with a deck of 81 cards. Each card is marked with four features or properties:

    • a symbol: circle, oval, rectangle or others
    • a shading: solid, cross, or clear
    • a colour: red, green, or blue or others
    • number of symbols: 1, 2, or 3

    The purpose of the game is that from an array of 12 cards find sets of three cards which are either all the same or all different in each of the four properties. A set consists of three cards which satisfy all of these conditions:

    • They all have the same number, or they have 3 different numbers
    • They all have the same symbol, or they have 3 different symbols
    • They all have the same shading, or they have 3 different shadings
    • They all have the same colour, or they have 3 different colours
    Given any two cards from the deck, there will be one and only one other card that forms a set with them. For one of the properties if two types match and the other is different then it is not a SET. This is a good rule to follow when looking for sets.

    Main features of this program are:

    • Select three shapes from a set of 6 - rectangle, square, oval, circle, rounded rectangle and rounded square
    • Select pictures instead of regular shapes, helps Sets look more colourful, interesting and easier to solve for younger users
    • Three colours of your choice
    • Card shape, rectangular or rounded
    • When you make a set, optionally select which cards in the Set should be removed. Default is that all three cards will be removed.
    • Set display colour schemes
    • Learn to find Sets through a tutorial

    SnakesLadders

    Help

    Snakes&Ladders is a well known old board game using a board and a dice. Its simplicity makes it popular with younger children, but there is a lack of any skill component. In this Mindgames variation, you use your brains instead of dice and play on your own. Basic rules and the features of this game are:

    Rules

    1. There is a square grid of size 5x5 to 16x16, populated with a number of snakes and ladders
    2. You are given a set of numbers or steps
    3. Purpose of the game is for you to start from number 1 and reach to the last number on the grid:
      • Can only use the given step numbers
      • Upon reaching a stair square, must jump up to the designated number- top of stair
      • Upon reaching a snake square must move down to the designated number - end of snake
    4. In order to win, you must reach the end of the board by using ALL the given steps
    5. Games are provided in Easy and Hard mode
      • In easy mode ALL snakes and ladders will be used in the solution
      • In hard mode not all snakes and ladders are required; this makes the game difficult as you will also have to figure out which ones not to use
    6. Normally you would print and the solve a puzzle on paper - you can also solve on screen if desired
    7. Every puzzle generated with this program is of unique layout with a single solution
    8. 20,000 puzzles of varying difficulty are provided with this program

    This game looks deceptively simple. As you will find out a lot of visual thinking and mental addition subtraction is required, for hard games in particular.

    Options

    Main options of this program are:
    1. Grid size - 5x5 to 16x16
    2. Difficulty level - Easy or Hard
    3. Snake and Ladder display style - single line or staggered
    4. Line colours and Line width
    5. Display colour schemes
    6. Grid style - flat, raised or depressed
    7. Print puzzle, solution or both - single or in bulk
    8. Generate single, or multiple puzzles in one go

    How to Play

    You would normally print a puzzle and solve it at your leisure. However you can also solve on screen:
    1. Left click a cell and drag to another cell to draw a line
    2. Corresponding step will be removed from the given set if your move matches a step
    3. Move destination will be adjusted for a snake or a ladder
    4. Can undo moves if required
    5. 20,000 puzzles of varying difficulty with solutions Download

    Word2Letters

    Help

    In this word game you try to make words from the given first two letters. This game can be played in time limited scoring mode, or without scoring with unlimited time.

    Main features of this game are:

    • First two letters are chosen by the computer, or optionally by you.
    • A word length can be 4 to 9 letters.
    • Can get hints and meaning of words
    • Provides words statistics
    • Numerous colour schemes
    • Three levels of English dictionary are provided. Can use custom dictionaries as well. Your dictionary should contain the list of words, sorted alphabetically, in a text file.

    WordAround

    Help

    WordAround is word game intended for children (as well as adults) to explore and learn new words. Unlike several other word games, you are required to make different words from a limited set of given letters. This helps to understand and explore letter arrangements in different patterns. Range of levels allow novices to experts play this challenging game. Rules below are stated for level 1. Same rules will apply for levels 2 to 6. See help for details.

    • You are required to make 10 words in 5 minutes
    • Choice of 10 sets of letters (for 10 words) will be generated by the computer
    • Each set of 4 letters will have three common letters, the first letter will be different for 10 tries
    • After 10 words are made another set of letters will be given until 5 minutes expire
    • Above will apply to other levels but as you go to higher levels, words are difficult to make but rewarding scores are also high

    Wordbuket

    Help

    WordBuket is a variation of the BookWormZ program. It is a more Tetris like game. Purpose of this game is to make words from a random set of letters arranged on a board. Letters appear randomly on tiles arranged in rows and columns on a board. A word can be made by using only tiles that are adjacent to each other. You are scored by the values of individual letters used in a word. This game requires good vocabulary, imagination and quick thinking. Playing against the computer helps you learn new words quickly.

    Following are the main features of this game:

    • Three levels of dictionaries; Level1 has 20,000 and Level 3 has around 200,000 words
    • User defined dictionaries for specific vocabulary
    • Word meanings from Internet
    • High score records
    • Get hints from the computer
    • Tile animation
    • Two styles of boards

    Wordladder

    Help

    The purpose of this program is to solve and create Wordladder puzzles. Word Ladder is a word game where you are required to transform one word into another by following these rules: change only one letter in one step; rotate letters in one step (this is an optional rule); the changed word must be a valid word in the dictionary.

    This programs helps you solve existing puzzles as well as create new ones. Solution algorithm used by this program is a simple one. There may well be other algorithms that produce solutions quicker. However, the main purpose of this program is to help in learning new words, and not to seek optimum solution to Word Ladder puzzles. In addition to solving existing puzzles, the program can generate puzzles automatically:

    • Random From and Random To words: The computer will pick any two random words from the dictionary and try to make a ladder.
    • Fixed From and Random To words: The computer will pick random To words and try to make a ladder.
    • Fixed To and Random From words: The computer will pick random From words and try to make a ladder.
    • Fixed From Chain: In this option a chain of words is made starting with the From word, each subsequent word linked with the previous one. The length of the chain will depend on the starting word and the depth of the dictionary.

    WordRama

    Help

    WordRama is a word game. You are required to move and line up letters in a line horizontal, vertical or across in a grid and make valid words. You start with an empty grid. As you make words, random letters are dropped into the grid for you to arrange and make new words. Following are the main features of this game:

    • There are 5 levels in the game, level 1 being the easiest
    • At the game start 4 letters will be picked from the set of 98 and dropped in the grid, and a 30 second timer will start
    • You reposition the letters in order to make words; word will be checked against the dictionary for validity, invalid or duplicate words will be ignored
    • Letters will be removed and recycled and letter positions in the grid are cleared
    • You can continue to make words until the timer expires
    • You will get a free-letter for every valid word you make; a free-letter can be used as a wild-card letter in making a word
    • Score for a word is calculated using the Scrabble points system; no point is given for a free letter, Additional points are given if you make more than one word within timeout: These are 5 for 2 words, 10 for three words etc.
    • At a penalty of five points you can remove a letter or swap two letters
    • Program options include:
      • Font name, size and colour
      • Tile picture
      • colour schemes
      • Raised or sunken tiles
      • Select your own dictionaries
      • Get hints

    xWord

    Help

    A program based on a heuristic and trial and error approach for compiling cross-word puzzles.

    • Automatically generate grid with black squares
    • Optionally place black square by inspection
    • Verify validity of the placement of black squares
    • Automatic compilation of words from four level English dictionaries
    • Use of custom user built dictionaries
    • Printing of grid and solution
    • Save Puzzle as a bitmap file
    • Get meaning of words from Internet dictionaries
    • Compilation of a puzzle with choice of placing selected words at selected locations
    • Freely mix automatic and manual compilation
    • Automatic compilation single-shot or one clue at a time
    • Creation of puzzles
    • Print puzzles that do not require clues